Date published: 2024 May 08

SPARKING Super Saiyan 3 Son Goku Ryuken
Lv5000 full boost limit break ★7+ evaluation and data

Super Saiyan 3 Son Goku Ryuken

With all uni abilities fully unlocked, when you change cover, you will discard one card from the enemy's hand and inflict a draw speed reduction effect on all enemies! In addition, when your own striking or shooting arts hit, you will inflict an increased damage reduction effect on the enemy!

PvP checkpoint

If your opponent is using Super Saiyan 3 Goku in PvP, please keep the following points in mind.

  • When the unique gauge is at maximum, the main ability fully recovers Vanishing and reduces the enemy's Vanishing to 0.
  • Ultimate Arts: Disables trampling and reduces damage cut by 100%.
  • Disable special cover 10 counts when entering the field
  • Special cover for hitting arts, special pursuit possible
  • Recovers physical strength with maximum unique gauge, strengthens each art and main ability
  • Unique fragment increases durability in the movie version and Son family party

Unique fragment

Introducing Unique Fragments that can be equipped by your character.You can expect a significant enhancement over normal Unique Fragments.

フ ラ グ メ ン ト Effect *Only the maximum value is shown

DBL48-01S
[The Strongest Fragment Collection]
fist of victory (1) Basic STRIKE ATK35%(1) Basic BLAST ATK35%(1) Basic STRIKE DEF35%(1) Basic BLAST DEF35% (2) Basic physical fitness15%(2) Physical recovery15%(2) If the battle members include “Episode: Movie Version” or “Tag: Son Family”, the attack/BLAST DEF10% (3) Damage done30%(3) Shooting arts cost reduction10(3) Special Move Damage30%
User rating ★ ★ ★ ★ ★
STRIKE ATK 3st ★ ★ ★ ★ ★
BLAST ATK #19 ★ ★ ★ ★ ★
CRITICAL 95th ★ ★ ★ ★ ★
Physical strength 50th ★ ★ ★ ★ ★
255th defense ★★★☆ ☆
ZENKAI Awakened Enhanced old characters, enhancements are now free
Boost character 6th Anniversary Super Space Duel (2024-6-26)
Invalidate damage cut Effect that can reduce the effect of received damage by 100%
Evasion Obstruction Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step.
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Firepower Z-Ability It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc.
Own a unique game Various effects appear when the gauge reaches 100%
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
LL / LF A special effect when the battle ends with an ultimate or special move
Super Saiyan 3 Son Goku Featured Fragment

Available Gasha & Emission Period

  • '24 / 2/28
  • '23 / 10/18
  • '23 / 1/18
  • '22 / 7/6

Team formation sample

Super Saiyan 3 Son Goku Sample Organization

Character basic information

character Super Saiyan 3 Son Goku Ryuken
Rarity SPARKING
number DBL48-01S
attribute GRN
Battle style Blow type
episode Movie version
Character tag Saiyan-Super saiyan 3-Grandson family-Movie Dragon Ball Z Dragon Fist Explosion !! Who will do it if Goku does not do it-Anniversary-4 anniversary
Possessing Arts Blow [Damage increase] / Shooting [Damage increase]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

ZENKAI awakening

- ZENKAI Ability
I At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 20%
・Basic BLAST ATK increased by 20%
・Basic STRIKE DEF increased by 15%
・Basic BLAST DEF increased by 15%
At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 25%
・Basic BLAST ATK increased by 25%
・Basic STRIKE DEF increased by 20%
・Basic BLAST DEF increased by 20%
At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 40%
・Basic BLAST ATK increased by 40%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
- Unique ability addition/change
Obligation as a guardian At the beginning of the battle, activate the following effects on yourself

・Increases damage dealt by 90% (cannot be erased)
・70% damage reduction (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Striking Arts cost reduced by 5 (cannot be erased)

When in play, activates the following effects on yourself.

・Draw the batting arts card next
・Recovers 30 energy
・Increase damage dealt by 30% (non-overlapping)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) (3 activations)
・ Nullify the attribute compatibility disadvantage of received damage (10 counts) (3 activations)

When using your own batter / shooting arts card, if there are two battle members who cannot fight, your unique gauge will increase by 2% (100 activation).*Open with Novice
The trump card to win Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

Each time you use a batting/shooting arts card, activate the following effects on yourself.

・Recover 3% physical strength
・Recovers 5 energy
・Increase damage dealt by 10% (10 counts)
・Increase ultimate damage by 5% (cannot be erased) (activated 6 times)

When you are in play, each time you use a Strike / Shooting Arts card, your unique gauge increases a little.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)

・Recover 20% physical strength
・Increases damage dealt by 15% (cannot be erased)
・ Strengthen deadly arts
・ Strengthen special arts
・ Strengthen the ultimate arts
・ Strengthen main abilities*Open with Novice
A fist that captures the moment When your own hit/shooting arts hit, activate the following effects on the enemy

・Seal one random hand slot (only one hand slot can be sealed at a time)
You cannot use a certain number of sealed hand frames (10 counts)
・Gives a 5% increase in damage taken to reduce ability (5 counts)

When the enemy changes cover while you are in play, activate the following effects on yourself:

・Recovers 30 energy
・Increase damage dealt by 20% (10 counts)*Open with Adept
The power to overcome adversity Activates the following effects when changing cover

・ Recovers 10% of your physical strength (3 activations)
・Randomly discard 1 enemy hand
・Randomly discards 1 cards from the enemy's hand (1 activation)
-Gives the ability reduction effect of "Arts card draw speed 1 step down" to all enemies (5 counts)

When it comes into play, it activates the following effects on itself according to the number of uncombatable battle members.

1 or more: Restores 10% physical strength
2 people: Grants a status strengthening effect that nullifies the special action that enemies perform when changing cover (10 counts)*Powerful and open
- Main Ability/Ultimate Arts
Who will do it if I don't do it 自身の手札をランダムで1枚破棄し、究極アーツカード「龍拳」を次にドローする 自身の体力を30%回復&気力を50回復 自身の与ダメージを30%アップ(30カウント) 自身のアーツカードドロー速度を1段階アップ(20カウント) 自身に敵が発動する「手札破棄」の効果を無効化する状態強化効果を付与する(5カウント) 【ユニークゲージが最大の場合に使用時】 発動時、以下の効果を発動する ・自身のバニシングゲージを100%回復 ・自身の能力低下・状態異常を解除 ・敵のバニシングゲージを0%にする25カウント経過後
Ryuken Deals extra-large impact damage to enemies. When activated, activates the following effects on self: Increases ultimate damage dealt by 50% (3 counts) - Grants an ability enhancement effect that reduces the effect of "damage cut" activated by enemies by 100% (3 counts) - When attacking, nullifies the enemy's "recovers health when HP reaches 0" effect (3 counts) [When used when the unique gauge is at its maximum] When activated, nullifies the elemental compatibility disadvantage of self (3 counts) *Shooting armor when charging
- Special Moves / Each Arts
Super Dragon Fall Wave Deals large impact damage to enemies. When activated, increases own special damage by 30% (10 counts). When hit, removes own ability reduction and abnormal status. [When used when the unique gauge is at its maximum] When activated, grants all enemies a no-switch ability (3 counts). *Shooting armor when charging.
Furious fighting spirit The next time you draw a striking arts card, recover 50 morale. Increase your damage dealt by 25% (20 counts). [When used when the unique gauge is at its maximum] When activated, activates the following effects on yourself. If you have 3 or less cards in your hand, draw 1 random card. Recover 10% of your stamina.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
Who will do it if I don't do it Randomly discard 1 card from your hand and draw the ultimate arts card "Ryuken" next.
Restores 30% HP and 50 HP
Increases own damage by 30% (30 counts)
Increases your arts card draw speed by one level (1 counts)

If your unique gauge is at maximum, the following effects will be added:
・ Recover 100% of your own vanishing gauge
・ Set the enemy's burnishing gauge to 0%Terms of use: After 25 counts
Deadly range Super Dragon Fall Wave
Causes extraordinary shock damage to the enemy.
20% increase in own death damage when activated (10 counts)
When hit, cancel own ability deterioration / abnormal condition
* Shooting armor when chargingCost: 50
Ultimate range Ryuken
Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects on itself.
・Increased ultimate damage by 40% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 100% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
* Shooting armor when chargingCost: 20
- Furious fighting spirit
Draw batting arts card next
Restores 40 morale
Increases own damage by 25% (20 counts)
Recovers 10% of your health when your unique gauge is at maximumCost: 20
- Impact of shooting/shooting arts
NoneCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gaugeWhen using the main ability, if your unique gauge is at its maximum value, the following effects will be added:
・ Recover 100% of your own vanishing gauge
・ Set the enemy's burnishing gauge to 0%
Unique gaugeWhen using special arts, if your unique gauge is at its maximum value, recover 10% of your physical strength.
Unique gaugeWhen the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Recover 20% physical strength
・ Strengthen deadly arts
・ Strengthen special arts
・ Strengthen the ultimate arts
・ Strengthen main abilities
gauge increaseWhen using your own batting/shooting arts card, if there are two battle members who are unable to fight, it will increase by 2% (activated once)
When you are in play, it increases slightly each time you use a hitting/shooting arts card.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)
When using main ability, increase draw speed by 1 step (15 counts)

Unique ability

Unique ability Effective under conditions
Obligation as a guardian At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 90% (cannot be erased)
・60% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Striking Arts cost reduced by 5 (cannot be erased)

When in play, activates the following effects on yourself.
・Recovers 30 energy
・Increase damage dealt by 30% (non-overlapping)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) (2 activations)

When using your own batter / shooting arts card, if there are two battle members who cannot fight, your unique gauge will increase by 2% (100 activation).
The trump card to win Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・Recover 3% physical strength
・Recovers 5 energy
・Increase damage dealt by 10% (10 counts)
・ Increases ultimate damage by 5% (6 activations) (cannot be erased)

When you are in play, each time you use a Strike / Shooting Arts card, your unique gauge increases a little.
When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count)
・Recover 20% physical strength
・ Strengthen deadly arts
・ Strengthen special arts
・ Strengthen the ultimate arts
・ Strengthen main abilities

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

GRNSuper Saiyan 3 Z Ability Summary that can strengthen Son Goku Ryuken
GRNSuper Saiyan 3 Goku
Saiyan, Super Saiyan 3, Son Family, Movie Dragon Ball Z Dragon Fist Explosion!!
ZI (100~)
Yellow★0~2
At the time of battle, the basic STRIKE ATK and basic BLAST ATK of "Tag: Son Clan" or "Episode: Theatrical Version" are increased by 22%.
ZII (700~)
Yellow★3~5
At the time of battle, the basic STRIKE ATK and basic BLAST ATK of "Tag: Son Clan" or "Episode: Theatrical Version" are increased by 26%.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the damage dealt by the hitting arts of "Tag: Son Clan" by 2% & "Tag: Son Clan" or "Episode: Theatrical Version" or "Tag: Saiyan" Basic STRIKE ATK / Basic BLAST ATK 30 %up
Ⅳ (9999)
Red 7+
During battle, increase the damage dealt by the hitting arts of "Tag: Son Clan" by 3% & "Tag: Son Clan" or "Episode: Theatrical Version" or "Tag: Saiyan" Basic STRIKE ATK / Basic BLAST ATK 38 %up

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Super Saiyan 3 Son Goku: Dragon Fist" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of “Episode: Z Saiyan Edition” or “Tag: Son Clan” or “Tag: Regeneration” by 30%
(Ⅳ) During battle, “Attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Combined Warrior" or "Episode: Movie version" by 35%
(Ⅳ) During battle, “Attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) At the time of battle, "Episode: Movie Version" or "Attribute:GRN"Basic BLAST DEF increased by 33%
(Ⅳ) During battle, “Attribute:GRNAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: Saiyan" by 28%
(Ⅳ) During battle, “AttributeGRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE DEF and basic BLAST DEF of “Episode: Movie version” by 23%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Super Dragon Fall Wave (Desperate) ・ Causes extraordinary damage to enemies
Dragon Fist (Ultimate) ・ Inflicts extraordinary damage on enemies
At the start of the battle / self ・Increases damage dealt by 80% (cannot be erased)
・20% damage reduction (cannot be erased)
・ KI RESTORE increased by 80 (cannot be erased)
At the beginning of the second turn / Activate special action / Self Increases deadly damage by 30% (cannot be erased)
・Increases ultimate damage by 30% (cannot be erased)
When attacking by hitting / shooting arts / self ・ Increases damage dealt by 10% (1 turn)
・Increases damage dealt by 10% (cannot be erased)
Immediately before being attacked by hitting arts / If the remaining health is 35% or less / Allies within range ・ Change the cover and invalidate the attack (1 activation)
Immediately after being attacked / own health is 60% or less / own ・Recovers 4% physical strength (1 activations)
・ 25% increase in Special Move gauge (1 activation)
・ Strengthen Special Arts (1 activation)
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2 comments

  1. If you save Yunige, it's the strongest! !!
    The ultimate is the firepower that will definitely die with one body!
    Let's do our best to save Yunige! !!

    Rating: 5
Post this article on X and let's make "Legends" even more exciting together.

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Character evaluation (during recruitment)

  • It was helpful
  • Quite strong
  • When the enemy's ultimate or special move is activated, damage dealt is reduced by 50%, so it is quite useful defensively.
  • It's very easy to understand!! I wish they would fix the problem where the screen moves when you swipe down!!!
  • I've been studying a lot lately so I can't play Legends...
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