SPARKING Super Saiyan 3 Son Goku Ryuken
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan 3 Son Goku Ryuken
With all uni abilities fully unlocked, when you change cover, you will discard one card from the enemy's hand and inflict a draw speed reduction effect on all enemies! In addition, when your own striking or shooting arts hit, you will inflict an increased damage reduction effect on the enemy!
PvP checkpoint
If your opponent is using Super Saiyan 3 Goku in PvP, please keep the following points in mind.
- When the unique gauge is at maximum, the main ability fully recovers Vanishing and reduces the enemy's Vanishing to 0.
- Ultimate Arts: Disables trampling and reduces damage cut by 100%.
- Disable special cover 10 counts when entering the field
- Special cover for hitting arts, special pursuit possible
- Recovers physical strength with maximum unique gauge, strengthens each art and main ability
- Unique fragment increases durability in the movie version and Son family party
Unique fragment
Introducing Unique Fragments that can be equipped by your character.You can expect a significant enhancement over normal Unique Fragments.
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 3st | ★ ★ ★ ★ ★ |
BLAST ATK #19 | ★ ★ ★ ★ ★ |
CRITICAL 95th | ★ ★ ★ ★ ★ |
Physical strength 50th | ★ ★ ★ ★ ★ |
255th defense | ★★★☆ ☆ |
ZENKAI Awakened | Enhanced old characters, enhancements are now free |
Boost character | 6th Anniversary Super Space Duel (2024-6-26) |
Invalidate damage cut | Effect that can reduce the effect of received damage by 100% |
Evasion Obstruction | Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step. |
Strengthened by continuous combo | Ability enhancement using hitting/shooting arts cards |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Firepower Z-Ability | It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc. |
Own a unique game | Various effects appear when the gauge reaches 100% |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Saiyan party
-
LL Saiyan, Super Saiyan 3, Son Clan, Movie Dragon Ball Z Dragon Fist Explosion!!
1678520
2828424
418125
393612
200936
197358
5056
2425
405869
199147
-
LL Saiyan/Son Clan/God's Spirit/Super Saiyan God SS/Vegeta Clan/Combined Warrior Fusion/Fusion/Dragon Ball Super Broly the Movie Gogeta Blue 6th Anniversary Yellow Super Saiyan God SS Son Goku & Vegeta
1636584
3006769
411464
287571
264381
229915
4827
2229
349518
247148
-
LL Saiyan/Vegeta Clan/Warriors of the Otherworld/Son Clan/Super Saiyan/Combined Warrior/Potara Z Majin Buu Arc Super Vegito Blue Vegeta & Son Goku
1635307
2853134
393651
283080
233491
271009
4945
2463
338366
252250
-
LL Frieza Army/Saiyan/Vegeta Clan/Mighty Enemy Z Saiyan Edition & Resurrection Vegeta Purple Nappa
1631358
2590350
371001
334857
276282
201246
5101
2403
352929
238764
-
LL Saiyan, Super Saiyan, Powerful Enemy, Movie Dragon Ball Z: The Dangerous Duo! Super Warriors Can't Rest - Red Broly
1624142
2483359
405478
280718
271299
230513
4920
2334
343098
250906
-
SP Saiyan/God's Qi/Super Saiyan God SS Game Original Super Saiyan God SS Silver/Silver/White Shallot
1609969
3031539
282146
279522
195581
191652
4995
2270
280834
193617
Saiyan & Theatrical Version Party
-
LL Saiyan, Super Saiyan 3, Son Clan, Movie Dragon Ball Z Dragon Fist Explosion!!
1678520
2828424
418125
393612
200936
197358
5056
2425
405869
199147
-
UL Saiyan/Super Saiyan/Warrior of the Other World/Combined Warrior/Fusion/Movie Dragon Ball Z Resurrection Fusion!! Goku and Vegeta Movie Version Blue Super Gogeta
1509848
2506397
375045
255964
236661
166363
5166
2627
315505
201512
Movie version
Mighty enemy
-
UL Saiyan/Super Saiyan/Mighty Enemy/Dragon Ball Z Movie Burn Out!! Fierce Battle/Fierce Battle/Super Fierce Battle Movie Edition Legendary Super Saiyan Purple Broly
1509372
2629395
269244
255885
239535
236734
4950
2521
262565
238135
-
UL Saiyan/Combined Warrior/Fusion/Kami no Ki/Super Saiyan God SS/Movie Dragon Ball Super Broly Movie Version Purple Super Saiyan God SS Gogeta
1503413
2629312
376587
241896
244236
166631
5090
2558
309242
205434
-
LL Saiyan / God Ki / Super Saiyan God SS / Son Clan / Vegeta Clan / Movie Dragon Ball Super: Broly Movie Version Goku Veggie Tag Purple Super Saiyan God SS: Son Goku & Vegeta
1453407
2497646
335968
335470
196455
164350
4852
2302
335719
180403
-
SP Mixed Race Saiyan/Grandson Family/Girls/Kids/Movie Dragon Ball Super Super Hero Theatrical Edition Red Bread
1440793
2872702
238214
233494
169751
171440
5906
2445
235854
170596
Character basic information
character | Super Saiyan 3 Son Goku Ryuken |
Rarity | SPARKING |
number | DBL48-01S |
attribute | GRN |
Battle style | Blow type |
episode | Movie version |
Character tag | Saiyan-Super saiyan 3-Grandson family-Movie Dragon Ball Z Dragon Fist Explosion !! Who will do it if Goku does not do it-Anniversary-4 anniversary |
Possessing Arts | Blow [Damage increase] / Shooting [Damage increase] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
ZENKAI awakening
- | ZENKAI Ability |
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I | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 20% ・Basic BLAST ATK increased by 20% ・Basic STRIKE DEF increased by 15% ・Basic BLAST DEF increased by 15% |
Ⅱ | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 25% ・Basic BLAST ATK increased by 25% ・Basic STRIKE DEF increased by 20% ・Basic BLAST DEF increased by 20% |
Ⅲ | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 35% ・Basic BLAST ATK increased by 35% ・Basic STRIKE DEF increased by 30% ・Basic BLAST DEF increased by 30% |
Ⅳ | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 40% ・Basic BLAST ATK increased by 40% ・Basic STRIKE DEF increased by 35% ・Basic BLAST DEF increased by 35% |
- | Unique ability addition/change |
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Obligation as a guardian | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・70% damage reduction (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Striking Arts cost reduced by 5 (cannot be erased) When in play, activates the following effects on yourself. ・Draw the batting arts card next ・Recovers 30 energy ・Increase damage dealt by 30% (non-overlapping) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) (3 activations) ・ Nullify the attribute compatibility disadvantage of received damage (10 counts) (3 activations) When using your own batter / shooting arts card, if there are two battle members who cannot fight, your unique gauge will increase by 2% (100 activation).*Open with Novice |
The trump card to win | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts Each time you use a batting/shooting arts card, activate the following effects on yourself. ・Recover 3% physical strength ・Recovers 5 energy ・Increase damage dealt by 10% (10 counts) ・Increase ultimate damage by 5% (cannot be erased) (activated 6 times) When you are in play, each time you use a Strike / Shooting Arts card, your unique gauge increases a little. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Recover 20% physical strength ・Increases damage dealt by 15% (cannot be erased) ・ Strengthen deadly arts ・ Strengthen special arts ・ Strengthen the ultimate arts ・ Strengthen main abilities*Open with Novice |
A fist that captures the moment | When your own hit/shooting arts hit, activate the following effects on the enemy ・Seal one random hand slot (only one hand slot can be sealed at a time) You cannot use a certain number of sealed hand frames (10 counts) ・Gives a 5% increase in damage taken to reduce ability (5 counts) When the enemy changes cover while you are in play, activate the following effects on yourself: ・Recovers 30 energy ・Increase damage dealt by 20% (10 counts)*Open with Adept |
The power to overcome adversity | Activates the following effects when changing cover ・ Recovers 10% of your physical strength (3 activations) ・Randomly discard 1 enemy hand ・Randomly discards 1 cards from the enemy's hand (1 activation) -Gives the ability reduction effect of "Arts card draw speed 1 step down" to all enemies (5 counts) When it comes into play, it activates the following effects on itself according to the number of uncombatable battle members. 1 or more: Restores 10% physical strength 2 people: Grants a status strengthening effect that nullifies the special action that enemies perform when changing cover (10 counts)*Powerful and open |
- | Main Ability/Ultimate Arts |
Who will do it if I don't do it | 自身の手札をランダムで1枚破棄し、究極アーツカード「龍拳」を次にドローする 自身の体力を30%回復&気力を50回復 自身の与ダメージを30%アップ(30カウント) 自身のアーツカードドロー速度を1段階アップ(20カウント) 自身に敵が発動する「手札破棄」の効果を無効化する状態強化効果を付与する(5カウント) 【ユニークゲージが最大の場合に使用時】 発動時、以下の効果を発動する ・自身のバニシングゲージを100%回復 ・自身の能力低下・状態異常を解除 ・敵のバニシングゲージを0%にする25カウント経過後 |
Ryuken | Deals extra-large impact damage to enemies. When activated, activates the following effects on self: Increases ultimate damage dealt by 50% (3 counts) - Grants an ability enhancement effect that reduces the effect of "damage cut" activated by enemies by 100% (3 counts) - When attacking, nullifies the enemy's "recovers health when HP reaches 0" effect (3 counts) [When used when the unique gauge is at its maximum] When activated, nullifies the elemental compatibility disadvantage of self (3 counts) *Shooting armor when charging |
- | Special Moves / Each Arts |
Super Dragon Fall Wave | Deals large impact damage to enemies. When activated, increases own special damage by 30% (10 counts). When hit, removes own ability reduction and abnormal status. [When used when the unique gauge is at its maximum] When activated, grants all enemies a no-switch ability (3 counts). *Shooting armor when charging. |
Furious fighting spirit | The next time you draw a striking arts card, recover 50 morale. Increase your damage dealt by 25% (20 counts). [When used when the unique gauge is at its maximum] When activated, activates the following effects on yourself. If you have 3 or less cards in your hand, draw 1 random card. Recover 10% of your stamina. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Who will do it if I don't do it | Randomly discard 1 card from your hand and draw the ultimate arts card "Ryuken" next. Restores 30% HP and 50 HP Increases own damage by 30% (30 counts) Increases your arts card draw speed by one level (1 counts) If your unique gauge is at maximum, the following effects will be added: ・ Recover 100% of your own vanishing gauge ・ Set the enemy's burnishing gauge to 0%Terms of use: After 25 counts |
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Deadly range | Super Dragon Fall Wave | |||||||||
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Causes extraordinary shock damage to the enemy. 20% increase in own death damage when activated (10 counts) When hit, cancel own ability deterioration / abnormal condition * Shooting armor when chargingCost: 50 |
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Ultimate range | Ryuken | |||||||||
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Inflicts extraordinary damage with impact on the enemy. When activated, activates the following effects on itself. ・Increased ultimate damage by 40% (3 counts) Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 100% (3 counts) ・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts) * Shooting armor when chargingCost: 20 |
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- | Furious fighting spirit | |||||||||
Draw batting arts card next Restores 40 morale Increases own damage by 25% (20 counts) Recovers 10% of your health when your unique gauge is at maximumCost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique gauges and effects
Unique gauge | When using the main ability, if your unique gauge is at its maximum value, the following effects will be added: ・ Recover 100% of your own vanishing gauge ・ Set the enemy's burnishing gauge to 0% |
Unique gauge | When using special arts, if your unique gauge is at its maximum value, recover 10% of your physical strength. |
Unique gauge | When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Recover 20% physical strength ・ Strengthen deadly arts ・ Strengthen special arts ・ Strengthen the ultimate arts ・ Strengthen main abilities |
gauge increase | When using your own batting/shooting arts card, if there are two battle members who are unable to fight, it will increase by 2% (activated once) When you are in play, it increases slightly each time you use a hitting/shooting arts card. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | At the start of battle, increase draw speed by 1 level (cannot be erased) When using main ability, increase draw speed by 1 step (15 counts) |
Unique ability
Unique ability | Effective under conditions |
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Obligation as a guardian | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・60% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Striking Arts cost reduced by 5 (cannot be erased) When in play, activates the following effects on yourself. ・Recovers 30 energy ・Increase damage dealt by 30% (non-overlapping) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) (2 activations) When using your own batter / shooting arts card, if there are two battle members who cannot fight, your unique gauge will increase by 2% (100 activation). |
The trump card to win | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts Each time you use a batting/shooting arts card, activate the following effects on yourself. ・Recover 3% physical strength ・Recovers 5 energy ・Increase damage dealt by 10% (10 counts) ・ Increases ultimate damage by 5% (6 activations) (cannot be erased) When you are in play, each time you use a Strike / Shooting Arts card, your unique gauge increases a little. When the unique gauge reaches the maximum value, it activates the following effects on itself (1 activation count) ・Recover 20% physical strength ・ Strengthen deadly arts ・ Strengthen special arts ・ Strengthen the ultimate arts ・ Strengthen main abilities |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNSuper Saiyan 3 Goku |
Saiyan, Super Saiyan 3, Son Family, Movie Dragon Ball Z Dragon Fist Explosion!! |
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ZI (100~) Yellow★0~2 |
At the time of battle, the basic STRIKE ATK and basic BLAST ATK of "Tag: Son Clan" or "Episode: Theatrical Version" are increased by 22%. |
ZII (700~) Yellow★3~5 |
At the time of battle, the basic STRIKE ATK and basic BLAST ATK of "Tag: Son Clan" or "Episode: Theatrical Version" are increased by 26%. |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase the damage dealt by the hitting arts of "Tag: Son Clan" by 2% & "Tag: Son Clan" or "Episode: Theatrical Version" or "Tag: Saiyan" Basic STRIKE ATK / Basic BLAST ATK 30 %up |
Ⅳ (9999) Red 7+ |
During battle, increase the damage dealt by the hitting arts of "Tag: Son Clan" by 3% & "Tag: Son Clan" or "Episode: Theatrical Version" or "Tag: Saiyan" Basic STRIKE ATK / Basic BLAST ATK 38 %up |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
You can strengthen "Super Saiyan 3 Son Goku: Dragon Fist" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Super Dragon Fall Wave (Desperate) | ・ Causes extraordinary damage to enemies |
Dragon Fist (Ultimate) | ・ Inflicts extraordinary damage on enemies |
At the start of the battle / self |
・Increases damage dealt by 80% (cannot be erased) ・20% damage reduction (cannot be erased) ・ KI RESTORE increased by 80 (cannot be erased) |
At the beginning of the second turn / Activate special action / Self |
Increases deadly damage by 30% (cannot be erased) ・Increases ultimate damage by 30% (cannot be erased) |
When attacking by hitting / shooting arts / self |
・ Increases damage dealt by 10% (1 turn) ・Increases damage dealt by 10% (cannot be erased) |
Immediately before being attacked by hitting arts / If the remaining health is 35% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
Immediately after being attacked / own health is 60% or less / own |
・Recovers 4% physical strength (1 activations) ・ 25% increase in Special Move gauge (1 activation) ・ Strengthen Special Arts (1 activation) |
If you save Yunige, it's the strongest! !!
The ultimate is the firepower that will definitely die with one body!
Let's do our best to save Yunige! !!
Seyana