SPARKING Ultimate Son Gohan 6th Anniversary Majin Buu Edition
Lv5000 full boost limit break ★7+ evaluation and data
Ultimate Son Gohan 6th Anniversary Majin Buu Edition
This character has two types of unique gauges: "Time-passage type" and "Attack type"! Strengthens himself and allies over time! When the "Time-passage type" unique gauge is at its maximum value, it switches to the attack type and strengthens his own attack performance!
Legendary finish
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 241st | ★ ★ ★ ★☆ |
BLAST ATK #312 | ★★★☆ ☆ |
CRITICAL 209th | ★ ★ ★ ★☆ |
Physical strength 218th | ★ ★ ★ ★☆ |
7th defense | ★ ★ ★ ★ ★ |
Boost character | 6th Anniversary Super Space Duel (2024-6-26) |
Evasion Obstruction | Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step. |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Resurrection / stepping | Restores or revives physical strength when the physical strength gauge reaches 0 |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
LL / LF | A special effect when the battle ends with an ultimate or special move |
Available Gasha & Emission Period
Team formation sample
Mixed race saiyan party
-
LL Hybrid Saiyan/Son Clan/Dragon Ball Super Super Hero Movie Transformation: Beast Red Ultimate Son Gohan
1633274
2723431
401184
340585
267269
191545
4898
2257
370885
229407
-
SP Mixed-Blood Saiyan, Super Saiyan 3, Combined Warrior, Fusion Kids Z Majin Buu, Super Saiyan 3, Yellow Gotenks
1628536
3190350
283799
258620
205130
203046
4647
2779
271210
204088
-
UL Son Clan/Mixed Race Saiyan/Super Saiyan 2 Z Cell Edition Green Super Saiyan 2 Son Gohan: Boyhood
1590589
2425707
266646
267003
266516
270709
5162
2588
266825
268613
-
LL Son Clan/Mixed Race Saiyan Z Majin Buu Arc 6th Anniversary Majin Buu Arc Purple Ultimate Son Gohan
1571440
2533087
310010
275754
264073
263011
4863
2192
292882
263542
-
SP Mixed-race Saiyan, Son Clan, Vegeta Clan, GT Girls GT Ultimate Dragon Ball Search Edition Yellow Panties: Trunks Gil (Assist)
1526290
2445681
362475
322848
221025
186640
4796
2249
342662
203833
-
LL Mixed Race Saiyan/Grandson Family/Movie Dragon Ball Super Super Hero Theatrical Edition Beast Blue Son Gohan
1490968
2562637
353757
255953
237160
202398
4792
2497
304855
219779
Grandson clan party
-
LL Hybrid Saiyan/Son Clan/Dragon Ball Super Super Hero Movie Transformation: Beast Red Ultimate Son Gohan
1633274
2723431
401184
340585
267269
191545
4898
2257
370885
229407
-
UL Son Clan/Mixed Race Saiyan/Super Saiyan 2 Z Cell Edition Green Super Saiyan 2 Son Gohan: Boyhood
1590589
2425707
266646
267003
266516
270709
5162
2588
266825
268613
-
LL Saiyan, Son Clan, GT, Super Saiyan 4, Son Goku GT Evil Dragon Edition GT Yellow Super Saiyan 4 Son Goku
1586101
2762098
380204
269913
245032
179623
5414
2507
325059
212328
-
LL Son Family, Saiyan, God's Spirit, Super Saiyan God, Movie Gods and Gods Movie Edition 6th Anniversary Gods and Gods Green Super Saiyan God Son Goku
1573496
2465652
373935
268017
260044
216883
4981
2389
320976
238464
-
LL Saiyan/Son Clan/Bardock Team Game Original Parent-Child Tag Blue Son Goku & Bardock
1573101
2575625
367100
256731
260273
187395
5074
2391
311916
223834
-
LL Son Clan/Mixed Race Saiyan Z Majin Buu Arc 6th Anniversary Majin Buu Arc Purple Ultimate Son Gohan
1571440
2533087
310010
275754
264073
263011
4863
2192
292882
263542
Character basic information
character | Ultimate Son Gohan 6th Anniversary Majin Buu Edition |
Rarity | SPARKING |
number | DBL72-02S |
attribute | PUR |
Battle style | Shooting type |
episode | Z Majin Buu |
Character tag | Grandson family-Mixed race saiyan |
Possessing Arts | Blow [Damage increase] / Shooting [Damage increase] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
---|---|---|---|---|---|---|---|---|---|---|
I'm going to kill you | Draw the Ultimate Arts card "Explosive Kamehameha" next Restores 30% HP and 50 HP Releases one's own ability deterioration/status abnormality Set the enemy's burnishing gauge to 0%Terms of use: After 25 counts |
|||||||||
Deadly range | Explosive artillery shell | |||||||||
|
Causes explosive damage to enemies. When activated, activates the following effects on itself. ・Draw special arts card next ・Increased deadly damage by 30% (3 counts) [When used when the unique gauge is "attack type"] When activated, activates the following effects on itself. ・Increased deadly damage by 30% (3 counts) ・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)Cost: 50 |
|||||||||
Ultimate range | Explosive Kamehameha | |||||||||
|
Inflicts extraordinary damage with impact on the enemy. When activated, activates the following effects on itself. ・ 100% recovery of vanishing gauge ・Increase ultimate damage dealt by 50% (3 counts) (cannot be erased) ・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts) [When used when the unique gauge is "attack type"] When activated, activates the following effects ・ Disables own attribute compatibility disadvantage (10 counts) ・ Eliminate enemy ability enhancement and status enhancement * Shooting armor when chargingCost: 20 |
|||||||||
- | Ultimate power beyond the limits | |||||||||
Draw one card randomly Restores 15% HP and 50 HP Increases own KI RESTORE by 100% (cannot be erased) (Activates once) Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts) Releases one's own ability deterioration/status abnormality [When used when the unique gauge is of the "time-passage type"] Increase your unique gauge by 20% [When used when the unique gauge is "attack type"] Increases own damage by 40% (10 counts) 100% recovery of own burnishing gauge (2 activation)Cost: 20 |
||||||||||
- | Impact of shooting/shooting arts | |||||||||
Shooting Armor Character StrikeCost: 20 | ||||||||||
When activated, restores your energy to 10Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
---|---|
Ultimate Gohan's super power!! | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 110% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・All arts cost reduced by 5 (cannot be erased) Each time you face an enemy, activate the following effects on yourself. ・ If you have 3 or less cards in your hand, draw 1 card at random. ・Recovers 30 energy ・ Increases damage dealt by 110% (cannot be erased) (1 activations) When in play, activate the following effects. ・Randomly discard 1 enemy hand ・Reduces enemy's energy by 30 In addition, if your own unique gauge is a "time-passage type" and is at its maximum value, the entire unique gauge will be consumed and the following effects will be activated. ・Your unique gauge will switch from a "time-elapsed type" to an "attack type" ・ Increases own damage by 60% (cannot be erased) ・Randomly discard 2 enemy hand ・Reduces enemy's energy by 60 ・ Seal the enemy's rising rush (15 counts) When an ally is attacked by an enemy Tap Action Art, increase your own Unique Gauge gain by 100% (5 counts) (cannot be stacked) When your health becomes 0, recover 30% health only once (cannot be erased) |
A new savior | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) If you change cover during a charge-type special attack or special arts attack, the enemy will be blown away to a long distance (activates twice) * If disabled, the number of activations will not be consumed. When you are on the battlefield, the following effects will be activated when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush. ・ Recovers 30% of your physical strength (2 activations) ・ Disables own attribute compatibility disadvantage (10 counts) ・Reduce the waiting count of allies by 3 ・Gives the enemy a "Special/Ultimate/Awakening Arts Power 50% Down" ability reduction effect (3 counts) ・ Eliminate the effect of strengthening the enemy's condition (3 activations) [If the unique gauge is a "time-passage type"] *The battle will start with the "time-passage type" When you are in play or on standby, your unique gauge gradually increases. When the Unique Gauge reaches its maximum value, the following effects will be activated. ・Nullify the elemental disadvantage of damage received by yourself (30 counts) (cannot be erased) ・ Recovers 20% of allies' health Increases damage dealt to allies by 25% (cannot be erased) ・Reduce the waiting count of allies by 5 [If the unique gauge is "attack type"] While you are in play, your unique gauge increases each time you use a blow, shoot, or special arts card. When the unique gauge reaches the maximum value, it consumes all of its own unique gauge and activates the following effects on itself. ・ Draw the Special Arts Card next ・Recovers 100 energy ・ Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased) (activated 1 times) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
PURUltimate Son Gohan |
Grandson Family, Mixed Race Saiyans, Majin Buu Z |
---|---|
ZI (100~) Yellow★0~2 |
Increases the basic STRIKE DEF and basic BLAST DEF of "Tag: Sun Ichizoku" by 22% during battle |
ZII (700~) Yellow★3~5 |
During battle, increase basic STRIKE DEF and BLAST DEF for "Tag: Son Clan", "Tag: Mixed-race Saiyan", or "Episode: Z Majin Buu Saga" by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase basic STRIKE DEF and basic BLAST DEF for "Tag: Son Clan" or "Tag: Mixed-race Saiyan" or "Episode: Z Majin Buu Saga" by 30% & increase basic STRIKE ATK for "Episode: Z Majin Buu Saga" by 15% |
Ⅳ (9999) Red 7+ |
During battle, increase basic STRIKE DEF and basic BLAST DEF for "Tag: Son Clan" or "Tag: Mixed-race Saiyan" or "Episode: Z Majin Buu Saga" by 38% & increase basic STRIKE ATK for "Episode: Z Majin Buu Saga" by 18% |
LEGEND Z ability
Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.
ZI (100~) Yellow★0~2 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+3% Basic BLAST ATK+3% Basic STRIKE DEF+3% Basic BLAST DEF+3% |
ZII (700~) Yellow★3~5 |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+5% Basic BLAST ATK+5% Basic STRIKE DEF+5% Basic BLAST DEF+5% |
ZⅢ (2400~) Black★6~Red★6+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+7% Basic BLAST ATK+7% Basic STRIKE DEF+7% Basic BLAST DEF+7% |
Ⅳ (9999) Red 7+ |
When you are a battle member, increase the following stats of your allies. Basic STRIKE ATK+10% Basic BLAST ATK+10% Basic STRIKE DEF+10% Basic BLAST DEF+10% |
Strengthening with ZENKAI abilities
The following characters' ZENKAI abilities can strengthen "Ultimate Son Gohan: 6th Anniversary Majin Buu Saga". Please consider not only the ZENKAI abilities but also the compatibility of the Z abilities with your party.
Victory performance is too annoying
"If you had tried a little harder, you might have been able to beat me."
The abilities of the main unit are of course powerful, but what's most amazing is the formation.
The composition of LL Al Meal, Ur Leftovers, and LL Red Beast is amazing.
You can steal Vani twice, you can deal massive damage with LL Almeal's Ultimate and Red Beast's Special, if your opponent is in the last one, you can use Leftovers' Main to seal the Main and Rising, then use Red Beast to steal Vani and guarantee Rising, you can do whatever you want.
Sadly, he is so much stronger than his LL God counterpart. Why didn't LL God get the ability to remove enemy buffs with his ultimate, special move, or rising move?
Baby, dead, weakling