Date published: 2023 May 01

ULTRA hit
Lv5000 full boost limit break ★7+ evaluation and data

hit

A character with the new function "Time Skip"!
When the Unique Gauge, which increases over time, reaches its maximum value, the special arts will change to "Skip Time"!
When "Time Skip" hits, it stops the enemy's actions for a certain number of counts and can be attacked unilaterally!

PvP checkpoint

If your opponent is using Hit in PvP, keep the following points in mind:

  • Unique gauge maximum and special use to all range "time skip" stops counting other than yourself, disables fluff, removes buffs, and reduces recovery by 100%
  • Draw a special art when the unique gauge is maxed
  • The Unique Gauge will increase even if you are a reserve (be careful after the middle stage)
  • Vanishing is fully recovered after using Ultimate Arts.
  • Disabling sticking with ultimate arts
  • Unfavorable attribute when it comes into playBLUIncreases damage dealt to (2 times)
  • Special cover change for both striking and shooting, special follow-up attack possible
  • Defeating an enemy by yourself reduces the number of Dragon Balls by one.
User rating ★ ★ ★ ★ ★
STRIKE ATK 40st ★ ★ ★ ★ ★
BLAST ATK #436 ★★☆☆☆
CRITICAL 74th ★ ★ ★ ★ ★
Physical strength 129th ★ ★ ★ ★
179th defense ★ ★ ★ ★
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
counter Counterattack if you use the specified arts at the right time.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Special forces Damage up to "Array".Increases damage to specific tags and characters
hit recommendation fragment

Team formation sample

Hit sample organization

Character basic information

character hit
Rarity ULTRA
number DBL55-03U
attribute RED
Battle style Blow type
episode Super Destruction God Champa
Character tag 6th universe-Mighty enemy-Rival universe-space representative
Possessing Arts Blow / Blow

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
no matter how many times i try, it's useless Draw the ultimate arts card "Skip Time: Killing" next.
Restores 20% HP and 50 HP
Increases your ultimate damage by 40% (20 counts)
Increases your CRITICAL damage by 15% (40 counts)
Reduced the waiting count of allies by 5Terms of use: After 25 counts
Deadly range dark flash fist
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects
・ Increases own special damage by 20% (3 counts)
・Reduces enemy's energy by 50
* Shooting armor when charging

[When using special arts while skipping time]
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects
・Draw one card randomly
・ Increases own special damage by 20% (3 counts)
・Gives a 20% increase in damage taken to enemies' ability reduction effect (5 counts)Cost: 50
Ultimate range Time Skip / Killing
Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects on itself.
・ 100% recovery of vanishing gauge
・CRITICAL incidence increased by 30% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (10 counts)
* Shooting armor when chargingCost: 20
- ready to evolve
[When using special arts when the unique gauge is maxed]
Activates a time-skip attack for all ranges
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* If the time-skipping attack does not hit, all of your unique gauge will be consumed.

When hit, it becomes a time skip state and stops the action other than yourself for a certain count.
Gradually decreases own Unique Gauge during Time Skip state.
When your Unique Gauge reaches 0%, activate a finishing attack, deal impact damage to the enemy, and end the time skip state.
The damage dealt during the time skip state is accumulated, and the accumulated damage is added to the damage of the finishing attack.

*The following restrictions apply during the Time Skip state.
・You cannot use your own Rising Rush or Alternate
・When your own ultimate arts hits, your own unique gauge becomes 0% and the time skip state ends.
・Except for your own ultimate arts, damage during time skipping is reduced by 50%.
・The enemy cannot be incapacitated with anything other than a finishing attack or ultimate arts.
・The enemy's defensive actions (counter, automatic avoidance, etc.) will not be activated.

[When the unique gauge is less than 100% and special arts are used other than during the time skip]
・Draw one card randomly
・Recovers 40 of your own energy
・Increases damage done by yourself by 20% (15 count)
・Increases own unique gauge by 10% (activates 3 times)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

[When using special arts while skipping time]
・Draw one card randomly
・Recovers 40 of your own energy
・Increase own damage by 30% (5 counts)Cost: 20
- Impact of shooting/shooting arts
Strike (Impact attribute) Restores 5 morale when hitCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

Resonance of Power (Cosmic Representative) At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the start of the battle, if you are not the leader, the following effects will be applied to you for each "Tag: Space Representative" battle/support member.
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeWhen the unique gauge reaches the maximum value, the next special arts to be activated will change to "time skip".
[When using special arts when the unique gauge is maxed]
Activates a time-skip attack for all ranges
*This attack cannot be evaded with the burnishing step.
*This attack cannot change cover.
* If the time-skipping attack does not hit, all of your unique gauge will be consumed.

When hit, it becomes a time skip state and stops the action other than yourself for a certain count.
Gradually decreases own Unique Gauge during Time Skip state.
When your Unique Gauge reaches 0%, activate a finishing attack, deal impact damage to the enemy, and end the time skip state.
The damage dealt during the time skip state is accumulated, and the accumulated damage is added to the damage of the finishing attack.

*The following restrictions apply during the Time Skip state.
・You cannot use your own Rising Rush or Alternate
・When your own ultimate arts hits, your own unique gauge becomes 0% and the time skip state ends.
・Except for your own ultimate arts, damage during time skipping is reduced by 50%.
・The enemy cannot be incapacitated with anything other than a finishing attack or ultimate arts.
・The enemy's defensive actions (counter, automatic avoidance, etc.) will not be activated.
Unique gaugeWhen your own unique gauge is at maximum, draw a special arts card next (1 activation)
gauge increaseRecovers 100% when using special arts when the unique gauge is less than 10% and is not in the time skip state.
At the start of battle, increase unique gauge by 25%
When you are in play or on standby, your unique gauge gradually increases.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)

Unique ability

Unique ability Effective under conditions
growth through warfare At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 110% (cannot be erased)
・60% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Increase Unique Gauge by 25%

When in play, activates the following effects on yourself.
・ Increases damage dealt by 30% (cannot be erased) (2 activations)
·"attribute:BLU], increase damage dealt by 30% (cannot be erased) (2 activations)
・ Decrease all arts cost by 3 (cannot be erased) (activated 2 times)
・Disable the occurrence of ability deterioration (10 counts)

In addition, when your own unique gauge is maximum, draw a special arts card next (1 activation)
Each time you use an arts card, you activate the following effects on yourself
・Recover 3% physical strength
・ Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 3% (cannot be erased) (activated 10 times)
・CRITICAL occurrence rate increased by 3% (cannot be erased) (activated 10 times)

When you are in play, each time an enemy uses an arts card, you will activate the following effects on yourself.
・Recover 3% physical strength
・ Increases deadly damage by 10% (cannot be erased) (5 activation count)
・Increase ultimate damage by 10% (cannot be erased) (activated 5 times)
extreme virtuosity At the time of cover change, if the enemy's attack is hitting / shooting arts, the enemy is blown away to a long distance (2 activations) (can be activated during assist action)
* Even if the cover is changed to an attack other than hitting / shooting arts, the number of activations will be consumed.
* If disabled, the number of activations will not be consumed.
[Arts that can be pursued]
・ Deadly Arts

Gradually increases own Unique Gauge when you are in play or in reserve, except during the Time Skip state.
When the unique gauge reaches the maximum value, the next special arts to be activated will change to "time skip".

Activates the following effects when you are in a time skip state:
・Recovers 50 of your own energy
・ If you have 3 or less cards in your hand, draw up to 4 cards at random.
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (10 counts)
・ Eliminate enemy ability enhancement and status enhancement
・Gives the enemy a "100% reduction in HP recovery" ability reduction effect (10 counts)

Activates the following effects each time you make an enemy unable to battle.
・Recovers 40 of your own energy
・Reduces enemy's energy by 40
・Reduce 1 enemy dragon balls

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

REDSummary of Z abilities that can enhance hits
REDhit Universe 6・Mighty Enemy・Rival Universe・Universe Representative・Super God of Destruction Champa Edition
ZI (100~)
Yellow★0~2
Increases basic Strike Attack and Defense of "Tag: Space Representative" by 28% during battle.
ZII (700~)
Yellow★3~5
Increases basic STRIKE ATK and DEF of "Tag: Space Representative" or "Tag: Mighty Enemy" by 30% during battle.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase special damage of "Tag: Space Representative" by 3% & Increase basic STRIKE ATK / DEF of "Tag: Space Representative" or "Tag: Mighty Enemy" by 38%
Ⅳ (9999)
Red 7+
During battle, increase special damage of "Tag: Space Representative" by 5% & Increase basic STRIKE ATK / DEF of "Tag: Space Representative" or "Tag: Mighty Enemy" by 42%

Strengthening with ZENKAI abilities

You can enhance "Hit:" with the ZENKAI abilities of the following characters. Please consider not only the ZENKAI ability but also the compatibility of the Z ability and the party.

(Ⅳ) During battle, “Attribute:REDAnd "Tag: Mighty Enemy" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Saiyan" or "Episode: Z Saiyan Edition" or "Tag: Mighty Enemy" by 30%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Rival Universe" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, select “Episode: Super Space Survival Edition” or “Attribute:REDIncrease the maximum basic physical strength by 18%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Mighty Enemy" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: God's Spirit" or "Tag: Future" by 30%
(Ⅳ) During battle, “Attribute:REDAnd "Tag: Rival Universe" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST DEF of "Tag: Girls" or "Tag: Universe 6" by 31%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Dark Flash Fist (Deadly) ・ Causes extraordinary damage to enemies
Time Skip: Killing (Ultimate) ・ Inflicts extraordinary damage on enemies
[Immediately before being attacked by hitting/shooting arts / When remaining physical strength is 30% or less / Allies within range] ・ Change the cover and invalidate the attack (1 activation)
[When attacking/enemy] ・Erase the status enhancement effect (2 activation)
[End of Turn/Enemy] ・ Grants inability to attack (1 turn) (1 activation count)
[At the start of the turn/Your physical strength is 50% or less/Enemy] ・ Grants inability to attack (1 turn) (1 activation count)
[When the ultimate arts is activated / yourself] ・Increase ultimate damage dealt by 15% (1 turn)
[At the start of the battle/Allied "Tag: Space Representative"]
ULTRA
・ Increased Special Move gauge by 5%
[At the start of the battle/per ally "Tag: Space Representative"/self]
ULTRA
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
[When the attack hits / the target is "attribute:BLU/ Himself]
ULTRA
・ Increases damage dealt by 50% (instant)
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8 comments

  1. France and Italy are growing to 8th place, but Japan is not growing.
    I can't understand why Hit and Jiren are popular overseas but unpopular in Japan.

    Rating: 4

Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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