ULTRA Super Saiyan Rose Goku Black
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan Rose Goku Black
Unique Gauge increases every time you use Arts!When the Unique Gauge is at its maximum value, if you use Blow Arts, the next Ultimate Arts will be drawn! (Activates 2 times) You can give enemies powerful debuffs and status ailments with special arts!
PvP checkpoint
If your opponent is using Super Saiyan Rose Goku Black in PvP, please keep the following points in mind.
- Various effects on special arts "paralysis", "delete status enhancement effect", "cost increase", "heavy bleeding", "high poison"
- Effects such as sealing the opponent's deadly arts (3 counts) and reducing morale by using blows, specials, and specials during abnormal status
- Draw a blow / special card with special arts (2 times)
- Disable attribute compatibility disadvantage with main ability (20 counts)
- Disabling Sticking to Ultimate Arts
- If the physical strength is 50% or less when entering the battlefield, the main ability of all enemies is sealed (5 counts)
- Special cover change for hitting arts, deadly follow-up possible
- Seal enemy's main ability after cover change (5 counts)
- When the unique gauge is at maximum, draw the ultimate arts up to 2 times after using the batting arts.
- Reduces one dragon ball after the enemy's attack ends
User rating | ★ ★ ★ ★☆ |
STRIKE ATK 45st | ★ ★ ★ ★ ★ |
BLAST ATK #400 | ★★☆☆☆ |
CRITICAL 73th | ★ ★ ★ ★ ★ |
Physical strength 132th | ★ ★ ★ ★☆ |
199th defense | ★ ★ ★ ★☆ |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Own a unique game | Various effects appear when the gauge reaches 100% |
ULTRA/leader special ability | If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare) |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Team formation sample
Future party
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LL Mixed Blood Saiyan / Super Saiyan / Future / Vegeta Clan Super Future Trunks Hope Sword Blue Super Saiyan Trunks: Adolescence
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347612
254209
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UL Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potala Super Future Trunks Edition Blue Red Super Saiyan God SS Vegetto
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394827
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4885
2491
330144
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LL Android/Future/Regeneration/Absorption/Mighty Enemy Z Cell Edition Suicide Murasaki Perfect Cell
1573996
2431348
371285
367787
228605
191965
4898
2327
369536
210285
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UL Saiyan, Future, God's Qi, Super Saiyan Rose, Mighty Enemy Super Future Trunks Green Super Saiyan Rose, Goku Black
1508377
2650961
373131
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235872
168810
5090
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202341
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LL Vegeta Clan/Future/Saiyan/Super Saiyan God SS/Mixed Race Saiyan/Super Saiyan 2/God's Qi Super Future Trunks Edition Tag Yellow Trunks & Vegeta
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218930
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SP Girls / Future Super Future Trunks Edition Green My
1255116
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trunks
Ally
Mighty enemy party
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LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
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366860
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226306
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312134
243046
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UL Saiyan/Super Saiyan/Mighty Enemy/Dragon Ball Z Movie Burn Out!! Fierce Battle/Fierce Battle/Super Fierce Battle Movie Edition Legendary Super Saiyan Purple Broly
1509372
2629395
269244
255885
239535
236734
4950
2521
262565
238135
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UL Saiyan, Future, God's Qi, Super Saiyan Rose, Mighty Enemy Super Future Trunks Green Super Saiyan Rose, Goku Black
1508377
2650961
373131
246612
235872
168810
5090
2657
309872
202341
-
UL Absorption/Regeneration/Mighty Enemy Z Majin Buu Komajin Buu: Pure
1506182
2581193
362119
257718
245849
172739
4968
2542
309919
209294
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SP Saiyan/Super Saiyan/Mighty Enemy/MovieDragon Ball Z Dangerous Two!
1442369
2938757
254545
242772
157122
159166
4977
2333
248659
158144
Grandson family
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SP God's Qi/Regeneration/Future/Mighty Enemy Super Future Trunks Ao Zamasu
1440964
2578950
242587
326960
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197691
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2240
284774
214420
Character basic information
character | Super Saiyan Rose Goku Black |
Rarity | ULTRA |
number | DBL57-01U |
attribute | GRN |
Battle style | Blow type |
episode | Super Future Trunks |
Character tag | Saiyan-future-God's mind-Super Saiyan Rose-Mighty enemy |
Possessing Arts | Blow / Blow *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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This is the strongest ... | Draw the ultimate arts card "Kambu Sou Kamakiri" next Restores 30% HP and 40 HP Cancels own ability reduction effect Disables own attribute compatibility disadvantage (20 count) Ability reduction effect of "Recovery of physical strength reduced by 30%" is given to all enemies (30 counts)Terms of use: After 25 counts |
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Deadly range | Fierce God's Blade | |||||||||
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Causes slashing damage to enemies. When activated, activates the following effects ・ Increases own special damage by 15% (3 counts) ・Erase the enemy's state strengthening effect When hit, activates the following effects ・Gives a 20% increase in damage damage to all enemies (10 counts) ・Give all enemies a 10% increase in arts cost (10 counts) 100% chance of inflicting Heavy Bleeding on the enemy 100% chance of inflicting poison on the enemy 40% chance of inflicting paralysis on the enemy Can't be countered by other special moves except someCost: 50 |
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Ultimate range | Divine Funeral Scythe Slash | |||||||||
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Inflicts extraordinary slashing damage on enemies. When activated, activates the following effects on itself. ・Increase ultimate damage by 20% (cannot be erased) (activated 3 times) Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 30% (3 counts) -Nullify the enemy's "Recover health when health becomes 0" effect (3 counts) * Shooting armor when chargingCost: 20 |
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- | symbol of anger | |||||||||
Randomly discard one card from your hand and draw a blow/special arts card next (1 activations) Restores 50 morale Increases own damage by 20% (15 counts) Randomly discard 2 card from the enemy's hand If your physical strength is 50% or less, activate the following effects on yourself. ・Recovers 25% physical strength (1 activations) ・Increase Unique Gauge by 10%Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
On hit, inflict heavy bleeding on the enemy with a 100% chance. *Rush shooting armorCost: 20 | ||||||||||
When hit, inflicts a "10% increase in damage taken" ability reduction effect on all enemies (10 counts)Cost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
ULTRA ability
Power Resonance (Future) | At the beginning of the battle, if you are the leader, activate the following effects on yourself ・Increases damage dealt by 30% (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) At the start of the battle, if you are not the leader, the following effects will be activated for each "Tag: Mirai" battle/support member. ・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) * Up to 3 support members are reflected. |
Unique gauges and effects
Unique gauge | When the unique gauge reaches the maximum value, the following effects will be applied to yourself. ・Recovers 25% physical strength (1 activations) ・70% increase in KI RESTORE (20 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (20 counts) |
Unique gauge | When your own unique gauge is at its maximum value, if you use hitting arts, you will consume all of your own unique gauge and activate the following effects on yourself. ・Draw the ultimate arts card "Kamibuso Kamaziri" next (2 activations) ・Recovers 60 energy ・ 100% recovery of vanishing gauge |
gauge increase | Increase by 50% if your health is below 10% While you are in play, increase slightly each time you use an arts card. |
How to speed up arts card draw
In order to continue the combo for a long time, it is important to increase the draw speed.
draw speed | Every time you confront an enemy, increase the draw speed by one level (1 counts) |
Nullification of attribute compatibility disadvantage
By meeting the conditions, disadvantageous attribute "PUR” can be increased and the damage received can be reduced.
Disadvantage nullification | When using the main ability, nullify your own attribute compatibility disadvantage (20 counts) |
Unique ability
Unique ability | Effective under conditions |
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Unfathomable anger against all things | At the beginning of the battle, activate the following effects ・ Increases own damage by 120% (cannot be erased) ・Increases damage caused by own blow by 20% (cannot be erased) ・ Cuts own damage by 65% (cannot be erased) ・ Reduces your own hitting arts cost by 10 (cannot be erased) ・Gives all enemies a 10% increase in damage taken ability reduction effect 3 times When you enter the battlefield, if your remaining physical strength is 50% or less, the following effects will be activated (1 activation) ・Draw special arts card next ・Randomly discard 3 enemy hand ・ Prohibit the use of main abilities for all enemies (5 counts) Each time you face an enemy, activate the following effects on yourself. ・Recover 5% physical strength ・Recovers 25 energy ・Arts card draw speed increased by 1 step (10 counts) Each time you use a hit/special/ultimate arts card, the following effects will be activated if the enemy is in a state abnormality. ・ Increases damage dealt by 5% (6 activations) (cannot be erased) ・ Adds an ability-enhancing effect that reduces the effect of "damage cut" activated by the enemy by 5% (activated 6 times) (cannot be erased) ・Reduces enemy's energy by 30 ・Seal the enemy's deadly arts Sealed arts cannot be used for a certain count (3 counts) |
The power to reach unexplored heights | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) [Arts that can be pursued] ・ Deadly Arts When you are on the battlefield, each time you use an arts card, your Unique Gauge will increase slightly. When the unique gauge reaches the maximum value, the following effects will be applied to yourself. ・Recovers 25% physical strength (1 activations) ・70% increase in KI RESTORE (20 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (20 counts) When your own unique gauge is at its maximum value, if you use hitting arts, you will consume all of your own unique gauge and activate the following effects on yourself. ・Draw the ultimate arts card "Kamibuso Kamaziri" next (2 activations) ・Recovers 60 energy ・ 100% recovery of vanishing gauge Activates the following effects when changing cover -Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts) ・Randomly discard 1 enemy hand ・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (5 counts) ・ Prohibit the use of main abilities for all enemies (5 counts) After the enemy's attack ends, activate the following effects ・Increase own damage by 20% (15 counts) ・Increase the damage dealt by your next hitting arts by 30% (non-overlapping) ・Reduces enemy's energy by 20 ・ Reduce the enemy's dragon ball by 1 (2 activations) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNSuper Saiyan Rose Goku Black | Saiyan / Future / God's Qi / Super Saiyan Rose / Mighty Enemy / Super Future Trunks |
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ZI (100~) Yellow★0~2 |
At the time of battle, the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" are increased by 28%. |
ZII (700~) Yellow★3~5 |
In battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Future" or "Tag: Mighty Enemy" by 30%. |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, "Tag: Mirai" ultimate/awakening damage increased by 3% & "Tag: Mirai" or "Tag: Mighty Enemy" basic STRIKE ATK/basic STRIKE DEF increased by 38% |
Ⅳ (9999) Red 7+ |
During battle, "Tag: Mirai" ultimate/awakening damage increased by 5% & "Tag: Mirai" or "Tag: Mighty Enemy" basic STRIKE ATK/basic STRIKE DEF increased by 42% |
Strengthening with ZENKAI abilities
You can enhance "Super Saiyan Rose Goku Black" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Fierce God's Blade (Deadly) | ・ Causes extraordinary damage to enemies |
Divine Funeral Scythe Slash (Ultimate) | ・ Inflicts extraordinary damage on enemies |
At the start of battle / multiple |
・ Increases own damage by 30% (cannot be erased) ・ Cuts own damage by 20% (cannot be erased) ・ Increase your own KI RESTORE by 150 (1 turns) (cannot be erased) ・ Increase your Special Move gauge by 100% ・ Gives "10% more damage" ability reduction effect to all enemies |
At the end of the first turn / Special action activation / Multiple |
・ Increases own damage by 60% (cannot be erased) ・ Increase your own KI RESTORE by 30 (cannot be erased) ・ Gives "15% more damage" ability reduction effect to all enemies |
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
Hit Arts Hit / Enemy |
・ Gives strong bleeding (1 turn) |
Special/ultimate arts hit/enemy |
・ Gives strong bleeding (1 turn) ・ Grant incapacity (1 turn) ・ Gives the ability reduction effect of "damage taken 10% up" (1 turn) |
At the start of the 4th turn/the number of enemies is 1/self |
・ KI RESTORE increased by 150 (1 turns) (cannot be erased) ・ Increased Special Move gauge by 100% ・ Strengthen deadly arts |
At the start of the battle / Allied "Tag: Future" ULTRA |
・ Increased Special Move gauge by 5% |
At the start of the battle/for each ally "Tag: Future"/self ULTRA |
・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) |
Immediately after being attacked / multiple ULTRA |
・Recover 1% of your physical strength ・ Gives the enemy the ability reduction effect of "KI RESTORE 20 down" (2 turn) |
Can randomly perform special attacks repeatedly and has strong paralysis.
Kama Lot Kake~
It's fun
If you notice it, the ultimate second one will come down
Ultra Rose God
really strong
Is Ultra Rose strong?
strong
came out in one shot
1 shot was fired
Deadly Arts Paralysis Strongest
Ultimate Arts 3 times is strong
Rosé sales dead grass w
It's impossible to be number one in any country, right?
This is what happens if you keep getting worse
why green?Are you a management idiot?
I think gojiburu is stronger without boost
What about the boot period?
aaaaaaaaaaa!Is there attribute disadvantage ignoring yooooooo!Stop sealing things!If it was just yesterday's advance information, it was a through project, but what are you doing? Can you pull it off with 3 koku? Please, please.Come out with at least 1,2 charges.silly management
turn on the ceiling
charge w
In the free 11 series, I came out with Bardock directing ww
And then Limited Blue Vegito came out