SPARKING Magenta Selmax when unable to fight
Lv5000 full boost limit break ★7+ evaluation and data
Magenta Selmax when unable to fight
When an ally is alive and becomes incapacitated, it will deal damage to all enemies!Even if you are incapable of fighting, your ally's "Tag: Mighty Enemy", "Tag: Android", "Attribute:GRN] damage dealt up!
PvP checkpoint
If your opponent is using Magenta in PvP, keep the following points in mind:
- Disable special cover change and sticking with special arts
- When unable to fight, Cellmax appears and damages all enemies.
- Mighty enemies, androids,GRNStrengthen
- Incapable of fighting, mighty enemies, androids,GRNrestores the health of
- Special cover change for batting arts
- Recover HP of allies when attacked
- Reduces the enemy's Dragon Balls by 2 while incapacitated
- Enemy Rising Rush reduces count
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 382st | ★★☆☆☆ |
BLAST ATK #245 | ★★★☆ ☆ |
CRITICAL 285th | ★★★☆ ☆ |
Physical strength 355th | ★★☆☆☆ |
13th defense | ★ ★ ★ ★ ★ |
rise type | A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count |
Alternate buffs and debuffs | Activate ``Effects favorable to allies'' or ``Effects unfavorable to enemies'' at the timing of returning to standby when changing characters |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Falling buffs and debuffs | By becoming incapacitated, "advantageous effect on allies" or "unfavorable effect on enemies" will be activated. |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Penetration | Deal damage not only to opposing enemy characters but also to all enemies including reserves |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Magenta Selmax when unable to fight |
Rarity | SPARKING |
number | DBL60-04S |
attribute | GRN |
Battle style | Support type |
episode | Movie version |
Character tag | Artificial human-Mighty enemy-Movie Dragon Ball Super Super Hero-Anniversary-5 anniversary |
Possessing Arts | Strike [increase damage taken] / Shooting [increase damage taken] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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You are finished!! | Draw a special arts card next Restores 50 morale Increases own damage by 50% (60 counts) (cannot be erased) Increases own arts card draw speed by 1 step (60 counts) (cannot be erased) Resolve allies' ability deterioration and abnormal statusTerms of use: After 5 counts |
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Deadly range | magenta attack | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects ・ Increases own special damage by 20% (3 counts) ・Erase the enemy's state strengthening effect ・Gives a 30% increase in damage damage to all enemies (15 counts) ・Increase damage dealt by 10% when counterattacking incapable of fighting (cannot be erased)Cost: 40 |
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- | muscle posing | |||||||||
Draw batting arts card next Restores 30 morale Increases own blow damage by 40% (10 count) Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts) When attacking yourself, nullify the effect of "Recover health when physical strength reaches 0" of the enemy (10 counts)Cost: 15 |
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- | Impact of shooting/shooting arts | |||||||||
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)Cost: 20 | ||||||||||
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)Cost: 15 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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I'll activate Cellmax!! | When a battle member other than yourself is alive, if you become incapacitated, it will cause a large amount of explosive damage to the enemy. In addition, the damage done is also given to the enemy's reserve members. * Damage caused by this attack does not make the enemy or the enemy's reserve member incapacitated. * Cannot be activated when you become incapacitated due to an enemy's self-destruct attack. * Co-op does not activate in a fierce battle At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 90% (cannot be erased) ・Striking damage increased by 50% (cannot be erased) ・60% damage reduction (cannot be erased) ・Striking Arts cost reduced by 10 (cannot be erased) ・ Increases damage dealt when counterattacking when unable to fight by 30% (80 counts) (cannot be erased) ・ Increases damage dealt when counterattacking when unable to fight by 60% (40 counts) (cannot be erased) ・ Disable "Status Abnormality: Bleeding, Heavy Bleeding, Extreme Bleeding" (40 counts) (cannot be erased) ・ Disable "Status Abnormality: Paralysis" (40 counts) (cannot be erased) Depending on the battle progress count, allies' "Tag: Mighty Enemy" or "Tag: Android" or "Attribute:GRN” will activate the following effects: After 40 counts: Increases damage dealt by 15% (cannot be erased) * This effect will be activated even if you cannot fight. After 80 counts: Increases damage dealt by 20% (cannot be erased) * This effect will be activated even if you cannot fight. Furthermore, if you are unable to fight, your ally's "Tag: Mighty Enemy" or "Tag: Android" or "Attribute:GRN” will activate the following effects: After 40 counts: Recovers 15% health After 80 counts: Recovers 20% health |
Rebuilding the Red Ribbon Army | Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action) When you are on the battlefield, activate the following effects each time you are attacked by enemy arts. ・ Recovers 3% of the physical strength of allies other than yourself (7 activations) ・Give allies the ability-enhancing effect of ``Reduce the standby count by 1 count'' (10 counts) ・ Friendly "Tag: Mighty Enemy" or "Tag: Android" or "Attribute:GRNDamage increased by 5% (20 counts) Activates the following effects when self returns ・ If you have 3 or less cards in your hand, draw 1 card at random (2 activations) * Even if you have 4 cards in your hand, the number of activations will be consumed. ・Recovers 30 allies' energy ・Increases damage dealt by allies by 15% (20 counts) ・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts) If you become incapable of battle, activate the following effects. ・ Cancel allies' ability deterioration and abnormal conditions ・Gives allies the ability-enhancing effect of "reduces standby count by 1 count" (cannot be erased) ・Reduce 2 enemy dragon balls ・Gives a 50% reduction in HP recovery to all enemies (30 counts) Reduces own wait count by 10 when enemies activate Rising Rush |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNマ ゼ ン タ |
Android/Mighty Enemy/Movie Dragon Ball Super Super Hero/Anniversary/5th Anniversary/Theatrical Edition |
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ZI (100~) Yellow★0~2 |
Increases the basic STRIKE DEF and basic BLAST DEF of "Episode: Theatrical Edition" by 22% during battle |
ZII (700~) Yellow★3~5 |
Increases basic STRIKE DEF and basic BLAST DEF of "Episode: Theatrical Version" or "Tag: Mighty Enemy" or "Tag: Android" by 26% during battle |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Episode: Movie Edition" or "Tag: Mighty Enemy" or "Tag: Android" by 30% & basic BLAST ATK of "Tag: Android" by 15 %up |
Ⅳ (9999) Red 7+ |
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Episode: Movie Edition" or "Tag: Mighty Enemy" or "Tag: Android" by 35% & basic BLAST ATK of "Tag: Android" by 18 %up |
Strengthening with ZENKAI abilities
You can enhance "Magenta: Cell Max when unable to fight" with the ZENKAI ability of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Magenta Attack (Special) | ・ Causes extraordinary damage to enemies |
At the start of the turn / multiple |
・ Increases own damage dealt by 70% (1 turn) ・ Cut your own damage by 25% (1 turn) ・ Gives all enemies a "20% increase in damage" ability reduction effect (1 turn) ・ Gives "KI RESTORE 30 down" ability reduction effect to all enemies (1 turn) |
At the start of the turn/If the number of enemies is 3 or less/Self |
・ Activate a special action (once activated) |
When a special action is activated / self |
・ Increases damage dealt by 30% (1 turns) (cannot be erased) ・ KI RESTORE increased by 80 (1 turns) (cannot be erased) ・ Increased Special Move gauge by 100% |
Immediately before being attacked by hitting arts / If the remaining health is 30% or less / Allies within range |
・ Change the cover and invalidate the attack (1 activation) |
Immediately after being attacked / allies within range |
・Recover 1% physical strength ・ Increases damage dealt by 10% (3 activation) ・ Release ability deterioration / abnormal condition (2 activations) |
When you are incapacitated / your ally's "Tag: Mighty Enemy" or "Tag: Android" |
・Recover 10% physical strength ・Increases damage dealt by 20% (cannot be erased) |
Is this guy dangerous?
director god
I thought it was a neta character, but Cellmax's firepower is high, isn't it?
Can be used roughly and is strong