Date published: 2023 May 10

ULTRA Super Janemba
Lv5000 full boost limit break ★7+ evaluation and data

Super Janemba

When your unique gauge is at its maximum value, a counter will be activated against the enemy's striking arts and special arts such as rush techniques (with some exceptions)! (Activation times: 3 times) When the counter is activated, powerful effects such as ultimate arts draw (activation times: 1 time) are activated!

PvP checkpoint

If your opponent is using Super Janemba in PvP, please keep the following points in mind.

  • Seal the special with special arts
  • Discard all cards in enemy's hand with main ability
  • Disabling sticking with ultimate arts
  • Special arts lower the opponent's energy and reduce the number of Dragon Balls by 1.
  • When the unique gauge is at its maximum, you can automatically counter attack and rush types, and follow up with special and ultimate attacks.
  • When the counter succeeds, Vanishing recovers 100%, recovers energy and physical strength, nullifies the disadvantageous attribute of the damage received, and the first time is an ultimate draw.
  • The unique gauge is at its maximum from the start of the battle, and increases over time after decreasing.
  • When a member is unable to fight, the unique gauge reaches its maximum and the attribute compatibility disadvantage is nullified.
  • When the opponent's Rising Rush is activated, the buff is erased, allies are recovered, and the standby count is shortened.
User rating ★ ★ ★ ★ ★
STRIKE ATK 15st ★ ★ ★ ★ ★
BLAST ATK #325 ★★★☆ ☆
CRITICAL 116th ★ ★ ★ ★ ★
Physical strength 160th ★ ★ ★ ★
61th defense ★ ★ ★ ★ ★
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
Hand seal Disables the enemy's hand and hinders or restricts their actions.
counter Counterattack if you use the specified arts at the right time.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Super Janemba Recommended Fragment

Team formation sample

Super Janemba sample formation

Character basic information

character Super Janemba
Rarity ULTRA
number DBL64-01U
attribute BLU
Battle style Blow type
episode Movie version
Character tag Transformation warrior-regeneration-Mighty enemy-Fusion of movie Dragon Ball Z resurrection !! Goku and Vegita
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
Waves of evil thoughts Draw the ultimate arts card “Kishin Light Shockwave” next
Restores 30% HP and 50 HP
Releases one's own ability deterioration/status abnormality
Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 30% (10 counts)
Destroy all enemy handsTerms of use: After 25 counts
Deadly range demon blade flash
Causes slashing damage to enemies.
40% increase in own death damage when activated (5 counts)
When hit, activate the following effects on the enemy
・Gives a 20% increase in damage taken to reduce ability (15 counts)
・Seal special arts
Sealed arts cannot be used for a certain count (10 counts)
・100% chance of inflicting extreme bleeding
* Shooting armor when chargingCost: 50
Ultimate range Demon God Light Shockwave
Inflicts extraordinary slashing damage on enemies.
When activated, activates the following effects on itself.
・Increase ultimate damage by 20% (cannot be erased) (activated 2 times)
-Nullify the enemy's "Recover health when health becomes 0" effect (3 counts)

When hit, activates the following effects
・Reduces enemy's energy by 60
・100% chance to inflict extreme bleeding on all enemies
* Shooting armor when chargingCost: 20
- demon scream exchange
Draw batting arts card next
Restores 50 morale
Increases own blow damage by 20% (10 count)
Give yourself the ability-enhancing effect of ``Reduce the standby count by 2 counts'' (10 counts) (no duplication)
Reduces enemy energy by 50
Reduce the enemy's dragon ball by 1 (3 activations)Cost: 20
- Impact of shooting/shooting arts
When hit, there is a 30% chance to inflict extreme bleeding on the enemy. * Shooting armor when chargingCost: 20
When hit, gives the enemy a 10% increase in damage damage and reduces the ability (15 counts)Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

Power Resonance (Regeneration) At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the start of the battle, if you are not the leader, the following effects will be applied to you for each "Tag: Regeneration" battle/support member.
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeWhen your own unique gauge is at its maximum value and you are in the following conditions, your unique gauge will be consumed and a counter will be activated against the enemy's striking arts or special arts such as rush techniques (with some exceptions). Number of activations: 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.
gauge increaseIncreased by 100% at the start of battle
Increases by 100% if there is a battle member who is unable to fight (1 activation)
Gradually increases when you are in play or on standby.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)
When counter is activated, increase draw speed by 1 step (15 counts)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "GRN” can be increased and the damage received can be reduced.

Disadvantage nullificationWhen entering the field, if there is a battle member who is unable to fight, the attribute compatibility disadvantage will be nullified (5 counts)

Unique ability

Unique ability Effective under conditions
Threat of evil thoughts At the beginning of the battle, activate the following effects on yourself
・Increase Unique Gauge by 100%
・Increases damage dealt by 150% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・All arts cost reduced by 5 (cannot be erased)
・Physical strength gradually recovers for each count (cannot be erased)
・Gives a status strengthening effect that nullifies the effect of "energy reduction" activated by the enemy (60 counts)

When in play, activate the following effects.
・If you have 3 or less cards in your hand, draw 1 card randomly.
・Recovers 30 of your own energy
・Gives a 15% increase in damage damage to all enemies (15 counts)
・Gives all enemies a ``hit/shooting arts cost 5 increase'' ability reduction effect (15 counts)
・Gives all enemies the ability reduction effect of "Special/Special Arts Cost Increased by 10" (15 counts) (activated once)
・Gives a 30% reduction in HP recovery to all enemies (15 counts)

In addition, if there is a battle member who cannot fight, the following effects will be activated for himself.
・Increase unique gauge by 100% (1 activation)
・ If you have 3 or less cards in your hand, draw 1 card at random.
・Disable attribute compatibility disadvantage (5 counts)

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・Recover 3% physical strength
・Recovers 10 energy
・Increase damage dealt by 20% (10 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) (1 activations)
When replaced, this trigger count is reset
Spiral of evil thoughts If the cover is changed for the attack of shooting arts, the enemy is blown away to a long distance (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

When you are in play or on standby, your unique gauge gradually increases.
When your own unique gauge is at its maximum value and you are in the following conditions, your unique gauge will be consumed and a counter will be activated against the enemy's striking arts or special arts such as rush techniques (with some exceptions). Number of activations: 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.

[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

When the counter is activated, it activates the following effects on itself
・Discard one card at random from your hand and draw the ultimate arts card "Kishin Light Shockwave" next (1 activation)
・Recover 20% physical strength
・Recovers 50 energy
・ 100% recovery of vanishing gauge
・ Nullify the attribute compatibility disadvantage of received damage (15 counts)
・Arts card draw speed increased by 1 step (15 counts)

When you are on the battlefield, the following effects will be activated when the enemy activates Ultimate/Awakening Arts or Rising Rush.
・ Recovers 10% of allies' physical strength (1 activations)
・Reduce the waiting count of allies by 10
・ Eliminates enemy ability enhancement & status enhancement (activates 1 times)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

BLUZ-ability summary that can strengthen Super Janemba
BLUSuper Janemba Transformation Warrior / Rebirth / Mighty Enemy / Movie Dragon Ball Z Resurrection Fusion !! Goku and Vegita / Theatrical Version
ZI (100~)
Yellow★0~2
During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Regeneration" by 28%
ZII (700~)
Yellow★3~5
During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Playback" or "Episode: Movie Version" by 30%
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the ultimate/awakening damage of "Tag: Regeneration" by 3% & increase the basic STRIKE ATK and basic BLAST DEF of "Tag: Regeneration" or "Episode: Movie version" by 38%
Ⅳ (9999)
Red 7+
During battle, increase the ultimate/awakening damage of "Tag: Regeneration" by 5% & increase the basic STRIKE ATK and basic BLAST DEF of "Tag: Regeneration" or "Episode: Movie version" by 42%

Strengthening with ZENKAI abilities

You can strengthen "Super Janemba:" with the ZENKAI abilities of the following characters. Please consider not only the ZENKAI ability but also the compatibility of the Z ability and the party.

(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Regeneration" by 26%
(Ⅳ) During battle, “Attribute:BLUAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE DEF of "Tag: Saiyan" by 24%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 25%
・Basic BLAST ATK increased by 25%
(Ⅲ) During battle, "Tag: Playback" or "Attribute:BLU"Basic BLAST ATK up 26%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic BLAST ATK of "Tag: Regeneration" by 27%
(Ⅳ) During battle, “Attribute:BLUAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Combined Warrior" by 22%
(Ⅳ) During battle, “Attribute:BLUAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST DEF of "Episode: Movie version" by 22%
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Team ranking (latest 2)

Character evaluation (during recruitment)

  • I feel like I'll be using it until UL Gohan comes out...
  • This Buu is the strongest and defeated the golfer.
  • Too much trash
  • Seriously, that's it...
  • I still think selfishness is broken.
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