Date published: 2024 May 05

SPARKING Vegeta & Son Goku Super Vegetto
Lv5000 full boost limit break ★7+ evaluation and data

Vegeta & Son Goku Super Vegetto

Fill up the synchro gauge to the maximum and tap the gauge to combine into "Super Vegito"! When “Super Vegito” is hit by the Rising Rush that he activated, he will not receive a counterattack even if he loses in the battle card selection, and will inflict huge damage to the enemy!

Legendary finish

PvP checkpoint

If your opponent is using Vegeta and Son Goku in PvP, please keep the following points in mind.

  • If an ally is unable to fight or repeatedly changes, it will combine into Super Vegito.
  • Super Vegito's special attack is disabled.
  • Special arts before merging have 40 energy reduction and Dragon Ball reduction effect.
  • Special arts after merging nullify special cover and seal the ultimate deathblow.
  • Special and ultimate seal during tag change before merging.
  • If the enemy changes after merging, the elemental compatibility disadvantage will be nullified. A deadly, ultimate seal.
  • The rising rush after merging nullifies the hold. There is no choice loss.
  • When the enemy's resurrection is activated, the damage dealt will be irrevocably increased and the number of Dragon Balls will be increased by 2.
User rating ★ ★ ★ ★ ★
STRIKE ATK 22st ★ ★ ★ ★ ★
BLAST ATK #279 ★★★☆ ☆
CRITICAL 157th ★ ★ ★ ★
Physical strength 40th ★ ★ ★ ★ ★
23th defense ★ ★ ★ ★ ★
Boost character 6th Anniversary Super Space Duel (2024-6-26)
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Z-ability to increase physical strength Increase the physical strength and durability of “Combined Warrior/Saiyan/Z Majin Buu”
Own a unique game Various effects appear when the gauge reaches 100%
tag change It is possible to switch characters with the main ability, and it exerts effects such as attribute reversal.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Get Dragon Ball Increase the number of Dragon Balls and shorten the time until Rising Rush
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
LL / LF A special effect when the battle ends with an ultimate or special move
Vegeta & Son Goku Recommended Fragments

Available Gasha & Emission Period

Team formation sample

Vegeta & Son Goku sample formation

Character basic information

character Vegeta & Son Goku Super Vegetto
Rarity SPARKING
number DBL71-01S
attribute BLU
Battle style Blow type
episode Z Majin Buu
Character tag Saiyan-Vegeta clan-That world warrior-Grandson family-Super saiya-jin-Coalition warrior-Potala
Possessing Arts Blow / Shoot

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
terms of use:
The Spirit of the Absolute Strong (Transformation) Draw a Special Arts card next
Restores 15% HP and 40 HP
Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 30% (30 counts)
Increase your own dragon ball by one
Releases one's own ability deterioration/status abnormalityUsable: after 10 counts
Deadly range Atomic Crash/Kienzan
[Atomic Crash: Vegeta]
Causes explosive damage to enemies.
When activated, activates the following effects on itself.
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Increased deadly damage by 30% (3 counts)

When hit, give 3 standby counts to all enemies

[Kienzan: Son Goku]
Causes slashing damage to enemies.
When activated, activates the following effects on itself.
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Increased deadly damage by 30% (3 counts)

When hit, reduce the standby count of allies by 3 countsCost: 50
Deadly range Spirit Breaker (transformation)
Causes slashing damage to enemies.
When activated, activates the following effects on itself.
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Increased deadly damage by 30% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

When hit, activates the following effects
・Reduce the waiting count of allies by 3
・ Give 3 standby counts to all enemies
* Shooting armor when chargingCost: 50
- I'm ready to go into a deadly battle/I've prepared some amazing power-up items!
[Resolved to go into a deadly battle: Vegeta]
Draw batting arts card next
Restores 40 morale
Increase own change gauge by 100% (activated once)
Increases own damage by 20% (15 counts)
Reduces enemy energy by 40
Reduce the enemy's dragon ball by 1 (1 activations)

[We have prepared some amazing power-up items for Mon! : Son Goku】
Draw batting arts card next
Restores 40 morale
Increase own change gauge by 100% (activated once)
Increases own damage by 20% (15 counts)
Reduces enemy energy by 40
Reduce the enemy's dragon ball by 1 (1 activations)Cost: 20
Special range Atomic Buster (transformation)
When activated, activates the following effects
・Recovers 40 of your own energy
・Increase own damage by 20% (15 counts)
・Seal the enemy's special, ultimate, and awakening arts.
Sealed arts cannot be used for a certain count (5 counts)

When hit, activate the following effects on yourself
・Draw the batting arts card next
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・Special arts
・ Deadly Arts
* Shooting armor when chargingCost: 20
- Impact of shooting/shooting arts
Shooting armor characteristicsCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Change & Unique Abilities

It can be used by using arts and consuming the change gauge that accumulates due to damage.You can use it as many times as you like as long as the change gauge is full.

Changeability No limit on the number of times you can activate it yourself
Vegeta Tag change to "Goku"
Recovers 10% of your physical strength (2 activation)
Restores 20 morale
Releases one's own ability deterioration/status abnormality
Give yourself a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts) (activated 2 times)
Seal the enemy's special, ultimate, and awakening arts.
Sealed arts cannot be used for a certain count (5 counts)Conditions of use: Maximum change gauge
Son Goku Tag change to "Vegeta"
Recovers 10% of your physical strength (2 activation)
Restores 20 morale
Releases one's own ability deterioration/status abnormality
Give yourself a status strengthening effect that nullifies the special action that is activated when the enemy changes cover (5 counts) (activated 2 times)
Seal the enemy's special, ultimate, and awakening arts.
Sealed arts cannot be used for a certain count (5 counts)Conditions of use: Maximum change gauge

Unique ability

Unique ability Effective under conditions
Warriors in dire straits [Soldiers in a predicament: Vegeta]
At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 100% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・ Disables the occurrence of capacity reduction (60 counts) (cannot be erased)

Activates the following effects when it enters the field or when it appears in a tag change.
・If you have 3 or less cards in your hand, draw 1 card randomly.
・Recovers 20 of your own energy
・Increase own change gauge by 20%
・ Increases own damage dealt by 80% (cannot be erased) (1 activations)
・Increase damage dealt by own hitting and shooting arts by 30% (15 counts)
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts)

Furthermore, if there is a battle member who is unable to fight, increase your own synchro gauge by 100% (activated once)
*This activation count is shared between "Vegeta" and "Son Goku"

Activates the following effects on himself when the enemy changes while he is on the battlefield:
・Draw a special arts card next (1 activation)
・Disable attribute compatibility disadvantage (3 counts)

While you are in play, recover 10 energy each time you draw an arts card.

When you are in play, when you are attacked by an enemy's arts, and your remaining health is 50% or less, discard all cards in the enemy's hand (activates once)
*This activation count is shared between "Vegeta" and "Son Goku"

When you are in play, when the enemy activates the ultimate/awakening arts or rising rush, the standby count of your allies will be changed.
Shortened by 5 counts

[Warriors in a predicament: Son Goku]
Activates the following effects when it enters the field or when it appears in a tag change.
・If you have 3 or less cards in your hand, draw 1 card randomly.
・Recovers 20 of your own energy
・Increase own change gauge by 20%
・Increase own KI RESTORE by 70% (cannot be erased) (1 activation)
・Increase damage dealt by own hitting and shooting arts by 30% (15 counts)
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts)

Furthermore, if there is a battle member who is unable to fight, increase your own synchro gauge by 100% (activated once)
*This activation count is shared between "Vegeta" and "Son Goku"

Activates the following effects on himself when the enemy changes while he is on the battlefield:
・Draw a special arts card next (1 activation)
・Disable attribute compatibility disadvantage (3 counts)

While you are in play, recover 10 energy each time you draw an arts card.

When you are in play, when you are attacked by an enemy's arts, and your remaining health is 50% or less, discard all cards in the enemy's hand (activates once)
*This activation count is shared between "Vegeta" and "Son Goku"

While you are in play, when the enemy activates Ultimate Awakening Arts or Rising Rush, reduce the standby count of your allies by 5 counts.
The ultimate warrior who descends into a predicament (transformation) When combined, the following effects will be activated on yourself:
・Draw one card randomly
・Recovers 100 energy
・Increases damage dealt by 30% (cannot be erased)
・ Increase 1 dragon balls

When in play, activate the following effects.
・If you have 3 or less cards in your hand, draw 1 card randomly.
・Recovers 20 of your own energy
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (10 counts)

Activates the following effects when the enemy changes while you are on the battlefield:
・Increase your arts card draw speed by one level (1 counts)
・ Disables own attribute compatibility disadvantage (3 counts)
・Seal the enemy's special, ultimate, and awakening arts.
Sealed arts cannot be used for a certain number of counts (5 counts) (activated 5 times)

When you are in play, each time you draw an arts card, you will activate the following effects on yourself.
・Recovers 15 energy
・ 10% recovery of vanishing gauge
・Increase damage dealt by 10% (15 counts)

While you are in play, when the enemy activates Ultimate Awakening Arts or Rising Rush, reduce the standby count of your allies by 5 counts.

When you activate Rising Rush, nullify the enemy's "Recover physical strength when physical strength reaches 0" effect (3 counts)
one hope left [One hope left: Vegeta]
Each time you use a change ability, your synchro gauge increases a little.
When you tap the synchro gauge that has filled up to the maximum, it will combine into "Super Vegito" with 100% health.

If the cover is changed for the attack of shooting arts, the enemy is blown away to a long distance (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you are alive, your unique gauge increases each time your Dragon Balls increase by one, and you are given a status strengthening effect that negates the effect of "reducing Dragon Balls" activated by the enemy (1 counts).

When the Unique Gauge reaches its maximum value, the following effects will be activated.
・Increase own synchro gauge by 50%
・Reduce the waiting count of allies by 5

After the enemy's attack ends, activates the following effects on yourself.
・Recover 10% physical strength
・Recovers 10% physical strength (2 activations)
*This activation count is shared between "Vegeta" and "Son Goku"

Each time a battle member other than yourself is attacked by an enemy's arts, the following effects will be activated on yourself.
・Increase change gauge by 10%
・Increase damage dealt by 15% (15 counts)
・Strike/shoot arts cost reduced by 2 (10 counts)

[One hope left: Son Goku]
Each time you use a change ability, your synchro gauge increases a little.
When you tap the synchro gauge that has filled up to the maximum, it will combine into "Super Vegito" with 100% health.

Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you are alive, your unique gauge increases each time your Dragon Balls increase by one, and you are given a status strengthening effect that negates the effect of "reducing Dragon Balls" activated by the enemy (1 counts).

When the Unique Gauge reaches its maximum value, the following effects will be activated.
・Increase own synchro gauge by 50%
・Reduce the waiting count of allies by 5

After the enemy's attack ends, activates the following effects on yourself.
・Recover 10% physical strength
・Recovers 10% physical strength (2 activations)
*This activation count is shared between "Vegeta" and "Son Goku"

Each time a battle member other than yourself is attacked by an enemy's arts, the following effects will be activated on yourself.
・Increase change gauge by 10%
・Increase damage dealt by 15% (15 counts)
・Strike/shoot arts cost reduced by 2 (10 counts)
Union of hope that brings victory (transformation) When the Rising Rush you activate hits, even if you lose in the battle card selection, you will not receive a counterattack and will deal huge damage to the enemy.

Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)
[Arts that can be pursued]
・ Deadly Arts

When you are alive, your unique gauge increases each time your Dragon Balls increase by one, and you are given a status strengthening effect that negates the effect of "reducing Dragon Balls" activated by the enemy (1 counts).

When the unique gauge reaches its maximum value, or when the unique gauge reaches its maximum value when combined, the following effects will be activated on itself.
・Increases damage dealt by 20% (cannot be erased)
・10% cut in damage received from impact attributes, explosion attributes, slash attributes, and piercing attributes (cannot be erased)
- Nullifies the attribute compatibility disadvantage of received damage (cannot be erased)

After the enemy's attack ends, activate the following effects
・ Recovers 10% of your physical strength (3 activations)
・Increases damage dealt by allies by 15% (15 counts)

Each time a battle member other than yourself is attacked by an enemy's arts, the following effects will be activated on yourself.
・Increase damage dealt by 15% (15 counts)
・Strike/shoot arts cost reduced by 2 (10 counts)

When you are in play, when you revive "Character that will be resurrected when your health becomes 0", you will activate the following effects on yourself.
・ Increases damage dealt by 50% (cannot be erased) (1 activations)
・ Increase 2 dragon balls

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

BLUSummary of Z abilities that can strengthen Vegeta & Son Goku Super Vegetto
BLUVegeta & Son Goku
Saiyans, Vegeta Clan, Warriors of the Otherworld, Son Clan, Super Saiyans, Combined Warriors, Potara, Z Majin Buu Edition
ZI (100~)
Yellow★0~2
During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Combined Warrior" by 22%
ZII (700~)
Yellow★3~5
During battle, increase the basic STRIKE ATK and basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" or "Episode: Z Majin Buu Saga" by 26%
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" or "Episode: Z Majin Buu" by 30% & "Episode: Z Majin Buu" basic Increase STRIKE DEF by 15%
Ⅳ (9999)
Red 7+
During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Combined Warrior" or "Tag: Saiyan" or "Episode: Z Majin Buu" by 38% & "Episode: Z Majin Buu" basic Increase STRIKE DEF by 18% & increase the maximum basic physical strength of "Episode: Z Majin Buu" by 10%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Vegeta & Son Goku: Super Vegito" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:BLUAnd "Tag: Vegeta Clan" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic BLAST DEF of "Tag: Vegeta Clan" or "Tag: Future" or "Tag: Mixed Race Saiyan" by 30% & "Tag: Future" and "Tag: Vegeta Clan" "Basic STRIKE DEF increased by 15%
(Ⅳ) During battle, “Attribute:BLU” and the following status of “Episode: Z Majin Buu”
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Regeneration" by 26% & increase the basic BLAST DEF of "Tag: Mighty Enemy" by 22%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Son Ichizoku" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Girls" or "Tag: Son Family" by 24%
(Ⅳ) During battle, “Attribute:BLUAnd "Tag: Vegeta Clan" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of “Tag: Saiyan” or “Tag: Vegeta Clan” by 30%
(Ⅳ) During battle, “Attribute:BLUAnd "Tag: Super Saiyan" have the following stats up
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase the basic STRIKE DEF of "Tag: Son Clan" or "Tag: Mixed Race Saiyan" by 33%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Tag: Saiyan" or "Tag: Super Saiyan" by 30%
(Ⅳ) During battle, “Attribute:BLUAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: Super Saiyan" by 23%
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