ULTRA Super Saiyan 4 Gogeta 6th Anniversary
Lv5000 full boost limit break ★7+ evaluation and data
Super Saiyan 4 Gogeta 6th Anniversary
When an Ultimate Arts hits, an "Arts Action" is activated! If it's a great success, the performance will be greatly enhanced! Also, when the Unique Gauge is at its maximum value, a counter will be activated against attacks by enemy Arts (with some exceptions)! (Activates 3 times)
ULTRA
PvP checkpoint
If your opponent is using Super Saiyan 4 Gogeta in PvP, please keep the following points in mind:
- When the unique gauge reaches its maximum, a counter is activated.
- When the counter is activated, all cards in the enemy's hand are discarded, substitutions are prohibited, and the main is sealed.
- If two battle members are unable to fight, the unique gauge will increase by double. Attribute disadvantages will be permanently nullified.
- The main ability draws the ultimate and negates disadvantages in elemental compatibility.
- Ultimate Arts nullify Persistence, discard all cards in your hand, and reduce Dragon Balls.
- Special arts are invalid for shooting. On hit, seals enemy special and special attacks. Recovers own vanishing gauge.
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 377st | ★★☆☆☆ |
BLAST ATK #415 | ★★☆☆☆ |
CRITICAL 93th | ★ ★ ★ ★ ★ |
Physical strength 179th | ★ ★ ★ ★☆ |
264th defense | ★★★☆ ☆ |
Boost character | 6th Anniversary Super Space Duel (2024-6-26) |
Enemy card discard | Forcibly discard the arts cards in the enemy's hand to interfere with their actions. |
Firepower Z-Ability | It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc. |
Own a unique game | Various effects appear when the gauge reaches 100% |
ULTRA/leader special ability | If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare) |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
counter | Counterattack if you use the specified arts at the right time. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Get Dragon Ball | Increase the number of Dragon Balls and shorten the time until Rising Rush |
Wait count shortened | Shorten the waiting count given at the time of replacement and shorten the time until the next replacement |
Obstruction of recovery | Reduces the amount of health recovery of the enemy and inhibits the effect |
Draw speed up | It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Disable attribute compatibility disadvantages | Nullifies the disadvantage if the enemy has an incompatible attribute |
No replacement | Restricts the enemy's character change to a certain count |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Disable special cover change | Disable special cover changes that cut combos |
Special cover change | Blow away enemies and cut combos when changing cover, or absorb/invalidate |
Treading invalidation | When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection" |
Team formation sample
Coalition warrior party
-
LL Saiyan/Combined Warrior/Fusion/Super Saiyan 4/GT/3rd Anniversary/Anniversary GT Evil Dragon Edition GT Green Super Saiyan 4 Gogeta
1665662
2759791
288377
280096
270468
272305
5173
2462
284237
271387
-
LL Saiyan/Son Clan/God's Spirit/Super Saiyan God SS/Vegeta Clan/Combined Warrior Fusion/Fusion/Dragon Ball Super Broly the Movie Gogeta Blue 6th Anniversary Yellow Super Saiyan God SS Son Goku & Vegeta
1636584
3006769
411464
287571
264381
229915
4827
2229
349518
247148
-
LL Saiyan/Vegeta Clan/Warriors of the Otherworld/Son Clan/Super Saiyan/Combined Warrior/Potara Z Majin Buu Arc Super Vegito Blue Vegeta & Son Goku
1635307
2853134
393651
283080
233491
271009
4945
2463
338366
252250
-
UL Saiyan, God's Qi, Combined Warrior, Super Saiyan God SS, Future, Potala Super Future Trunks Edition Blue Red Super Saiyan God SS Vegetto
1592679
2622900
394827
265460
265045
189461
4885
2491
330144
227253
-
UL Saiyan GT Fusion Warrior Super Saiyan 4 GT Evil Dragon Edition 6th Anniversary Purple Super Saiyan 4 Gogeta
1592643
2588278
270983
250363
195351
196495
5060
2490
260673
195923
-
LL Saiyan, Super Saiyan, Combined Warrior, Potala, 1st Anniversary, Anniversary Z Majin Buu 1st Anniversary Purple Super Vegetto
1588087
3092431
367887
257311
238440
180348
5435
2564
312599
209394
regeneration
GT party
-
UL Saiyan GT Fusion Warrior Super Saiyan 4 GT Evil Dragon Edition 6th Anniversary Purple Super Saiyan 4 Gogeta
1592643
2588278
270983
250363
195351
196495
5060
2490
260673
195923
-
LL Son Family/Saiyan/Kids/GT GT Evil Dragon Edition GT Super Ultra Genkidama Blue Son Goku
1569852
2524447
264054
313805
265601
262686
4836
2351
288930
264144
-
LL GT, Mighty Enemy Regeneration, Evil Dragon, Absorption, Combined Warrior, Mighty Enemy GT Evil Dragon Edition GT Green Super Star Dragon
1569627
2441051
256502
368391
263970
195207
4901
2450
312447
229589
-
LL Android/GT/Fusion/Combined Warrior/Mighty Enemy GT Super No. 17 GT Red Super No. 17
1569184
2575540
257408
366860
259785
226306
4957
2339
312134
243046
-
LL Fusion/Transformation Warrior/Saiyan/GT/Regeneration/Mighty Enemy GT Super Baby Edition GT Yellow Super Baby 2
1568396
2524447
313506
246532
269615
261734
5002
2467
280019
265675
- EX Saiyan, Son Clan, GT, Kids, Son Goku GT Super 17th Edition GT Purple Son Goku 1347937 2830748 237495 208848 151230 154479 4500 2324 223172 152855
Character basic information
character | Super Saiyan 4 Gogeta 6th Anniversary |
Rarity | ULTRA |
number | DBL73-01U |
attribute | PUR |
Battle style | Blow type |
episode | GT Evil Dragon |
Character tag | Saiyan-GT-Fusion-Coalition warrior-Super saiyan 4 |
Possessing Arts | Strike [Increased damage dealt by strike] / Strike [Restores vitality] *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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I'll send you to the afterlife with this! | Draw the Ultimate Arts card "Rising Big Bang Kamehameha" next Restores 30% HP and 50 HP Disables own attribute compatibility disadvantage (20 count) Increases own CRITICAL occurrence rate by 40% (20 counts) Give yourself a status strengthening effect that negates the effect of "discard hand" activated by the enemy (20 counts) Give yourself a state strengthening effect that nullifies the effect of "power reduction" triggered by the enemy (20 counts)Terms of use: After 25 counts |
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Deadly range | Lightning Strike | |||||||||
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Causes extraordinary shock damage to the enemy. When activated, activates the following effects ・ Increases own special damage by 30% (3 counts) ・Seal the enemy's special/special arts Sealed arts cannot be used for a certain count (5 counts) When activated, discard all of your hand. Activate the following effects on yourself according to the number of discarded arts cards: 1 piece: Increases deadly damage by 15% (3 counts) & recovers vanishing gauge by 30% 2 piece: Increases deadly damage by 30% (3 counts) & recovers vanishing gauge by 50% 3 piece: Increases deadly damage by 45% (3 counts) & recovers vanishing gauge by 100% When hit, activates the following effects ・ If you have 3 or less cards in your hand, draw up to 2 cards at random. ・Randomly discard 2 enemy hand * Shooting is invalid when rushingCost: 50 |
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Ultimate range | Rising Big Bang Kamehameha | |||||||||
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Inflicts extraordinary damage with impact on the enemy. When activated, activates the following effects ・Increase your ultimate damage by 20% (3 count) ・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts) ・ Eliminate enemy ability enhancement and status enhancement ・Gives the enemy a "100% reduction in HP recovery" ability reduction effect (20 counts) Arts action is activated during hit If you achieve a certain number of consecutive hits within the time limit, the following effects will be activated. [When successful] ・Increase damage ・Discard all enemy hands [When a great success] - Greatly increases damage When this attack revives a character who is revived when their HP reaches 0, they will be revived with 30% of the original recovery amount. ・Reduces enemy's energy by 100 ・Discard all enemy hands ・Reduce 3 enemy dragon balls * Shooting is invalid when rushingCost: 20 |
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Special range | Full Glitter Burst | |||||||||
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When activated, activates the following effects on itself. ・Recovers 50 energy ・Increase damage dealt by 20% (20 counts) When hit, activates the following effects ・ If you have 3 or less cards in your hand, draw up to 2 cards at random. ・Add prohibition to all enemies (3 counts) [Arts that can be pursued] ・Striking Arts ・Shooting Arts ・ Deadly Arts ・Ultimate ArtsCost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
Shooting Armor Character StrikeCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
ULTRA ability
ULTRA ability | At the beginning of the battle, if you are the leader, activate the following effects on yourself ・Increases damage dealt by 30% (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member. ・Increases damage dealt by 5% (cannot be erased) ・Increase KI RESTORE by 5% (cannot be erased) * Up to 3 support members are reflected. |
Unique gauges and effects
Unique gauge | When the Unique Gauge reaches its maximum value, the following effects will be activated. ・Recover 20% of your physical strength ・Release own ability deterioration/status ailment ・ Seal the enemy's rising rush (5 counts) |
Unique gauge | When your unique gauge is at its maximum value and you are in the following state, a counter will be activated against enemy arts attacks (with some exceptions) by consuming your entire unique gauge (activates 3 times) ・Inactive state ・During an attack, movement, or energy charge action ・Under attack Immediately after substitution ・When changing cover or performing an assist action *If your own unique gauge is at its maximum value during a cover change or assist action, the counter will be activated first. * Excluding status ailments or special injuries caused by specific arts. * If the counter is activated 3 times, your unique gauge will disappear. |
Unique gauge | Additionally, when a counter is activated, the following effects will be activated: ・ If you have 3 or less cards in your hand, draw up to 4 cards at random. ・Recovers 50 of your own energy ・Increase the damage dealt by your next hitting arts by 70% (non-overlapping) ・Discard all enemy hands ・ Eliminate enemy ability enhancement and status enhancement ・ Prohibit the use of main abilities for all enemies (5 counts) ・Prohibit replacement by all enemies (3 counts) (2 activations) |
gauge increase | If there are two battle members who are unable to fight, the unique gauge increase rate will be increased by 2% (cannot be erased). Each time you receive an attack from an enemy art, your unique gauge increases significantly. |
Unique ability
Unique ability | Effective under conditions |
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Unprecedented super power | At the beginning of the battle, activate the following effects on yourself ・Increases damage dealt by 200% (cannot be erased) ・70% damage reduction (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Up 40% of KI RESTORE (cannot be erased) ・All arts cost reduced by 5 (cannot be erased) When in play, activates the following effects on yourself. ・If you have 3 or fewer cards in your hand, randomly draw 1 card (activates once) * Even if you have 4 cards in your hand, the number of activations will be consumed. ・Recovers 30 energy ・ Increases damage dealt by 40% (cannot be erased) (1 activations) ・Arts card draw speed increased by 1 step (5 counts) ・Physical strength gradually recovers every 1 count (15 counts) -Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts) Furthermore, if there are two battle members who are unable to fight, the following effects will be activated on yourself. ・ Increase 1 dragon balls ・Increases damage dealt by 70% (cannot be erased) ・ Increases the amount of health recovery by 50% (cannot be erased) ・Up 30% of KI RESTORE (cannot be erased) ・Arts card draw speed increased by one level (cannot be erased) ・Increase CRITICAL damage by 15% (cannot be erased) ・Increases unique gauge increase by 100% (cannot be erased) ・Nullifies attribute disadvantages (cannot be erased) When you are on the battlefield, when you are attacked by enemy arts, and your remaining physical strength is 50% or less, activate the following effects on yourself (1 activation) ・Recover 30% physical strength ・Increase Unique Gauge by 100% - Nullifies the attribute compatibility disadvantage of received damage (cannot be erased) When you are on the battlefield, when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush, your ally's standby count is reduced by 5 counts. |
The ultimate fusion that is unmatched | At the time of cover change, if the enemy's attack is hitting / shooting arts, the enemy is blown away to a long distance (2 activations) (can be activated during assist action) * Even if the cover is changed to an attack other than hitting / shooting arts, the number of activations will be consumed. * If disabled, the number of activations will not be consumed. [Arts that can be pursued] ・ Deadly Arts When changing special cover, activate the following effects on yourself (can be activated during assist actions) ・Randomly discard one card from your hand and draw a special arts card next (1 activation) ・Recovers 20 energy While you are in play, your unique gauge increases greatly each time you are attacked by an enemy's arts. When the Unique Gauge reaches its maximum value, the following effects will be activated. ・Recover 20% of your physical strength ・Release own ability deterioration/status ailment ・ Seal the enemy's rising rush (5 counts) When your unique gauge is at its maximum value and you are in the following state, a counter will be activated against enemy arts attacks (with some exceptions) by consuming your entire unique gauge (activates 3 times) ・Inactive state ・During an attack, movement, or energy charge action ・Under attack Immediately after substitution ・When changing cover or performing an assist action *If your own unique gauge is at its maximum value during a cover change or assist action, the counter will be activated first. * Excluding status ailments or special injuries caused by specific arts. * If the counter is activated 3 times, your unique gauge will disappear. Additionally, when a counter is activated, the following effects will be activated: ・ If you have 3 or less cards in your hand, draw up to 4 cards at random. ・Recovers 50 of your own energy ・Increase the damage dealt by your next hitting arts by 70% (non-overlapping) ・Discard all enemy hands ・ Eliminate enemy ability enhancement and status enhancement ・ Prohibit the use of main abilities for all enemies (5 counts) ・Prohibit replacement by all enemies (3 counts) (2 activations) |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
PURSuper Saiyan 4 Gogeta |
Saiyan, GT, Fusion, Combined Warrior, Super Saiyan 4, GT Evil Dragon Edition |
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ZI (100~) Yellow★0~2 |
28% increase in the basic STRIKE ATK and basic BLAST ATK of "Tag: Union Warrior" at the time of battle |
ZII (700~) Yellow★3~5 |
Increases the basic STRIKE ATK and basic BLAST ATK of "Tag: Combined Warrior" or "Tag: GT" by 30% during battle. |
ZⅢ (2400~) Black★6~Red★6+ |
During battle, increase ultimate and awakening damage dealt by "Tag: Combined Warrior" by 3% & increase base STRIKE ATK and base BLAST ATK of "Tag: Combined Warrior" or "Tag: GT" by 38% |
Ⅳ (9999) Red 7+ |
During battle, increase ultimate and awakening damage dealt by "Tag: Combined Warrior" by 5% & increase base STRIKE ATK and base BLAST ATK of "Tag: Combined Warrior" or "Tag: GT" by 42% |
Strengthening with ZENKAI abilities
The following characters' ZENKAI abilities can strengthen "Super Saiyan 4 Gogeta: 6th Anniversary". Please consider not only the ZENKAI abilities but also the compatibility of the Z abilities with your party.
It's very easy to understand!!
The screen moves when you swipe down
I want it fixed!!!
It's likely that you can save up some UniGe and put it back on the bench to make the ultimate comeback, so it's a case of ending the game.
Super No. 17 was criticized a lot though.
Even more monstrous is Cozita 4.
It's unfair that it's allowed
But it's cool and the best
ULTRA Gogeta 4 is strong because it can bounce back with its ranged special attack, and the last one is really scary, and it has high firepower.
The best of everything
What about distribution? It hasn't arrived yet.
End this scam app and shitty games!
Replying to @sarah_mcdonalds
The last one's performance is simply monstrous.
Last-second performance that can easily turn 1v3. Permanent disadvantage nullification.
Uniqlo tends to accumulate.
It can block almost all arts with almost no gaps. It also has a decent recovery method. It has multiple large recoveries.
Also, it's super cool.
Counter, high damage, recovery, durability, fun, environment, cool, this is the best
I really want it
That