Date published: 2024 May 07

ULTRA Super Saiyan 4 Gogeta 6th Anniversary
Lv5000 full boost limit break ★7+ evaluation and data

Super Saiyan 4 Gogeta 6th Anniversary

When an Ultimate Arts hits, an "Arts Action" is activated! If it's a great success, the performance will be greatly enhanced! Also, when the Unique Gauge is at its maximum value, a counter will be activated against attacks by enemy Arts (with some exceptions)! (Activates 3 times)

ULTRA

PvP checkpoint

If your opponent is using Super Saiyan 4 Gogeta in PvP, please keep the following points in mind:

  • When the unique gauge reaches its maximum, a counter is activated.
  • When the counter is activated, all cards in the enemy's hand are discarded, substitutions are prohibited, and the main is sealed.
  • If two battle members are unable to fight, the unique gauge will increase by double. Attribute disadvantages will be permanently nullified.
  • The main ability draws the ultimate and negates disadvantages in elemental compatibility.
  • Ultimate Arts nullify Persistence, discard all cards in your hand, and reduce Dragon Balls.
  • Special arts are invalid for shooting. On hit, seals enemy special and special attacks. Recovers own vanishing gauge.
User rating ★ ★ ★ ★ ★
STRIKE ATK 377st ★★☆☆☆
BLAST ATK #415 ★★☆☆☆
CRITICAL 93th ★ ★ ★ ★ ★
Physical strength 179th ★ ★ ★ ★
264th defense ★★★☆ ☆
Boost character 6th Anniversary Super Space Duel (2024-6-26)
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Firepower Z-Ability It is especially useful in events such as battle member's hitting & BLAST ATK Z ability, advanced joint fighting etc.
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
Hand seal Disables the enemy's hand and hinders or restricts their actions.
counter Counterattack if you use the specified arts at the right time.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Get Dragon Ball Increase the number of Dragon Balls and shorten the time until Rising Rush
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Obstruction of recovery Reduces the amount of health recovery of the enemy and inhibits the effect
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Super Saiyan 4 Gogeta Featured Fragment

Team formation sample

Super Saiyan 4 Gogeta sample formation

Character basic information

character Super Saiyan 4 Gogeta 6th Anniversary
Rarity ULTRA
number DBL73-01U
attribute PUR
Battle style Blow type
episode GT Evil Dragon
Character tag Saiyan-GT-Fusion-Coalition warrior-Super saiyan 4
Possessing Arts Strike [Increased damage dealt by strike] / Strike [Restores vitality]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
I'll send you to the afterlife with this! Draw the Ultimate Arts card "Rising Big Bang Kamehameha" next
Restores 30% HP and 50 HP
Disables own attribute compatibility disadvantage (20 count)
Increases own CRITICAL occurrence rate by 40% (20 counts)
Give yourself a status strengthening effect that negates the effect of "discard hand" activated by the enemy (20 counts)
Give yourself a state strengthening effect that nullifies the effect of "power reduction" triggered by the enemy (20 counts)Terms of use: After 25 counts
Deadly range Lightning Strike
Causes extraordinary shock damage to the enemy.
When activated, activates the following effects
・ Increases own special damage by 30% (3 counts)
・Seal the enemy's special/special arts
Sealed arts cannot be used for a certain count (5 counts)

When activated, discard all of your hand.
Activate the following effects on yourself according to the number of discarded arts cards:
1 piece: Increases deadly damage by 15% (3 counts) & recovers vanishing gauge by 30%
2 piece: Increases deadly damage by 30% (3 counts) & recovers vanishing gauge by 50%
3 piece: Increases deadly damage by 45% (3 counts) & recovers vanishing gauge by 100%

When hit, activates the following effects
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Randomly discard 2 enemy hand

* Shooting is invalid when rushingCost: 50
Ultimate range Rising Big Bang Kamehameha
Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects
・Increase your ultimate damage by 20% (3 count)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
・ Eliminate enemy ability enhancement and status enhancement
・Gives the enemy a "100% reduction in HP recovery" ability reduction effect (20 counts)

Arts action is activated during hit
If you achieve a certain number of consecutive hits within the time limit, the following effects will be activated.
[When successful]
・Increase damage
・Discard all enemy hands
[When a great success]
- Greatly increases damage
When this attack revives a character who is revived when their HP reaches 0, they will be revived with 30% of the original recovery amount.
・Reduces enemy's energy by 100
・Discard all enemy hands
・Reduce 3 enemy dragon balls

* Shooting is invalid when rushingCost: 20
Special range Full Glitter Burst
When activated, activates the following effects on itself.
・Recovers 50 energy
・Increase damage dealt by 20% (20 counts)

When hit, activates the following effects
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Add prohibition to all enemies (3 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts
・Ultimate ArtsCost: 20
- Impact of shooting/shooting arts
Shooting Armor Character StrikeCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

ULTRA ability At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member.
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeWhen the Unique Gauge reaches its maximum value, the following effects will be activated.
・Recover 20% of your physical strength
・Release own ability deterioration/status ailment
・ Seal the enemy's rising rush (5 counts)
Unique gaugeWhen your unique gauge is at its maximum value and you are in the following state, a counter will be activated against enemy arts attacks (with some exceptions) by consuming your entire unique gauge (activates 3 times)
・Inactive state
・During an attack, movement, or energy charge action
・Under attack
Immediately after substitution
・When changing cover or performing an assist action
*If your own unique gauge is at its maximum value during a cover change or assist action, the counter will be activated first.
* Excluding status ailments or special injuries caused by specific arts.
* If the counter is activated 3 times, your unique gauge will disappear.
Unique gaugeAdditionally, when a counter is activated, the following effects will be activated:
・ If you have 3 or less cards in your hand, draw up to 4 cards at random.
・Recovers 50 of your own energy
・Increase the damage dealt by your next hitting arts by 70% (non-overlapping)
・Discard all enemy hands
・ Eliminate enemy ability enhancement and status enhancement
・ Prohibit the use of main abilities for all enemies (5 counts)
・Prohibit replacement by all enemies (3 counts) (2 activations)
gauge increaseIf there are two battle members who are unable to fight, the unique gauge increase rate will be increased by 2% (cannot be erased).
Each time you receive an attack from an enemy art, your unique gauge increases significantly.

Unique ability

Unique ability Effective under conditions
Unprecedented super power At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 200% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Up 40% of KI RESTORE (cannot be erased)
・All arts cost reduced by 5 (cannot be erased)

When in play, activates the following effects on yourself.
・If you have 3 or fewer cards in your hand, randomly draw 1 card (activates once)
* Even if you have 4 cards in your hand, the number of activations will be consumed.
・Recovers 30 energy
・ Increases damage dealt by 40% (cannot be erased) (1 activations)
・Arts card draw speed increased by 1 step (5 counts)
・Physical strength gradually recovers every 1 count (15 counts)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)

Furthermore, if there are two battle members who are unable to fight, the following effects will be activated on yourself.
・ Increase 1 dragon balls
・Increases damage dealt by 70% (cannot be erased)
・ Increases the amount of health recovery by 50% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Increase CRITICAL damage by 15% (cannot be erased)
・Increases unique gauge increase by 100% (cannot be erased)
・Nullifies attribute disadvantages (cannot be erased)

When you are on the battlefield, when you are attacked by enemy arts, and your remaining physical strength is 50% or less, activate the following effects on yourself (1 activation)
・Recover 30% physical strength
・Increase Unique Gauge by 100%
- Nullifies the attribute compatibility disadvantage of received damage (cannot be erased)

When you are on the battlefield, when the enemy activates Special, Ultimate, Awakening Arts, or Rising Rush, your ally's standby count is reduced by 5 counts.
The ultimate fusion that is unmatched At the time of cover change, if the enemy's attack is hitting / shooting arts, the enemy is blown away to a long distance (2 activations) (can be activated during assist action)
* Even if the cover is changed to an attack other than hitting / shooting arts, the number of activations will be consumed.
* If disabled, the number of activations will not be consumed.
[Arts that can be pursued]
・ Deadly Arts

When changing special cover, activate the following effects on yourself (can be activated during assist actions)
・Randomly discard one card from your hand and draw a special arts card next (1 activation)
・Recovers 20 energy

While you are in play, your unique gauge increases greatly each time you are attacked by an enemy's arts.
When the Unique Gauge reaches its maximum value, the following effects will be activated.
・Recover 20% of your physical strength
・Release own ability deterioration/status ailment
・ Seal the enemy's rising rush (5 counts)

When your unique gauge is at its maximum value and you are in the following state, a counter will be activated against enemy arts attacks (with some exceptions) by consuming your entire unique gauge (activates 3 times)
・Inactive state
・During an attack, movement, or energy charge action
・Under attack
Immediately after substitution
・When changing cover or performing an assist action
*If your own unique gauge is at its maximum value during a cover change or assist action, the counter will be activated first.
* Excluding status ailments or special injuries caused by specific arts.
* If the counter is activated 3 times, your unique gauge will disappear.

Additionally, when a counter is activated, the following effects will be activated:
・ If you have 3 or less cards in your hand, draw up to 4 cards at random.
・Recovers 50 of your own energy
・Increase the damage dealt by your next hitting arts by 70% (non-overlapping)
・Discard all enemy hands
・ Eliminate enemy ability enhancement and status enhancement
・ Prohibit the use of main abilities for all enemies (5 counts)
・Prohibit replacement by all enemies (3 counts) (2 activations)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

PURSummary of Z abilities that can strengthen Super Saiyan 4 Gogeta 6th Anniversary
PURSuper Saiyan 4 Gogeta
Saiyan, GT, Fusion, Combined Warrior, Super Saiyan 4, GT Evil Dragon Edition
ZI (100~)
Yellow★0~2
28% increase in the basic STRIKE ATK and basic BLAST ATK of "Tag: Union Warrior" at the time of battle
ZII (700~)
Yellow★3~5
Increases the basic STRIKE ATK and basic BLAST ATK of "Tag: Combined Warrior" or "Tag: GT" by 30% during battle.
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase ultimate and awakening damage dealt by "Tag: Combined Warrior" by 3% & increase base STRIKE ATK and base BLAST ATK of "Tag: Combined Warrior" or "Tag: GT" by 38%
Ⅳ (9999)
Red 7+
During battle, increase ultimate and awakening damage dealt by "Tag: Combined Warrior" by 5% & increase base STRIKE ATK and base BLAST ATK of "Tag: Combined Warrior" or "Tag: GT" by 42%

Strengthening with ZENKAI abilities

The following characters' ZENKAI abilities can strengthen "Super Saiyan 4 Gogeta: 6th Anniversary". Please consider not only the ZENKAI abilities but also the compatibility of the Z abilities with your party.

(Ⅳ) During battle, “Attribute:PURAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 28%
(Ⅳ) During battle, “Attribute:PURAnd the following status of "Tag: GT" has been improved.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: GT" or "Tag: Son Family" by 35%
(Ⅳ) During battle, “Attribute:PURAnd "Tag: Saiyan" status up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Increase the basic STRIKE DEF by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Saiyan" by 22%
(Ⅳ) During battle, “Attribute:PURAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Saiyan" or "Tag: Frieza Army" by 24%
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11 comments

  1. ULTRA Gogeta 4 is strong because it can bounce back with its ranged special attack, and the last one is really scary, and it has high firepower.

    Rating: 5
  2. The last one's performance is simply monstrous.
    Last-second performance that can easily turn 1v3. Permanent disadvantage nullification.
    Uniqlo tends to accumulate.
    It can block almost all arts with almost no gaps. It also has a decent recovery method. It has multiple large recoveries.
    Also, it's super cool.

    Rating: 5

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