SPARKING Son Goku absorbed energy
Lv5000 full boost limit break ★7+ evaluation and data
Son Goku absorbed energy
With all Uni-Abi open, you can cut your own damage until the end of the opponent's attack at the time of cover change, and grant a certain number of enemies a certain number of bans on using the main ability & reduce the number of dragon balls by one! (Twice the number of activations) A character who can play an active role in the wall role of the movie party!
User rating | ★ ★ ★ ★ ★ |
STRIKE ATK 364st | ★★☆☆☆ |
BLAST ATK #308 | ★★★☆ ☆ |
CRITICAL 379th | ★★☆☆☆ |
Physical strength 86th | ★ ★ ★ ★ ★ |
119th defense | ★ ★ ★ ★☆ |
ZENKAI Awakened | Enhanced old characters, enhancements are now free |
Awakening is possible with space-time rush | You can get Awakening Z Power at the ZENKAI Super Dimension Rush exchange |
rise type | A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count |
Prohibit use of main ability | Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws. |
Let's get started Legends distribution | New users can acquire characters by selecting from "Saiyan", "Genealogy of Evil", and "Theatrical Edition". |
Buff erase | Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased. |
Hand seal | Disables the enemy's hand and hinders or restricts their actions. |
Destroy dragon ball | Reduces the opponent's Dragon Balls and interferes with Rising Rush. |
Vanishing recovery | Percentage or full recovery of vanishing gauge used for evasion |
Shooting armor | Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts |
Allies are incapacitated and strengthened | A character that becomes stronger when an ally becomes incapacitated |
Special forces | Damage up to "artificial human".Increases damage to specific tags and characters |
Available Gasha & Emission Period
Team formation sample
Character basic information
character | Son Goku absorbed energy |
Rarity | SPARKING |
number | DBL16-01S |
attribute | GRN |
Battle style | Defense type |
episode | Movie version |
Character tag | Saiyan-Grandson family-Son Goku-Movie Dragon Ball Z Extreme Battle !! Three Great Super Saiyans |
Possessing Arts | Blow / Shoot *At the start of the battle, the arts cards possessed by the sortie members will be added to the deck. |
ZENKAI awakening
- | ZENKAI Ability |
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I | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 15% ・Basic BLAST ATK increased by 15% ・Basic STRIKE DEF increased by 20% ・Basic BLAST DEF increased by 20% |
Ⅱ | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 20% ・Basic BLAST ATK increased by 20% ・Basic STRIKE DEF increased by 25% ・Basic BLAST DEF increased by 25% |
Ⅲ | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 30% ・Basic BLAST ATK increased by 30% ・Basic STRIKE DEF increased by 35% ・Basic BLAST DEF increased by 35% |
Ⅳ | At the time of battle, "attribute:GRNAlso, the following statuses of "Episode: Theatrical Edition" have been updated. ・Basic STRIKE ATK increased by 35% ・Basic BLAST ATK increased by 35% ・Basic STRIKE DEF increased by 40% ・Basic BLAST DEF increased by 40% |
- | Unique ability addition/change |
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The blow of death and death | Increases own shooting damage to "Tag: Android" by 50% (cannot be erased) Increases your damage dealt by 40% at the start of battle (cannot be erased) Depending on the battle progress count, activate the following effects on yourself. After 10 counts: Damage taken is cut by 20% (cannot be erased) After 20 counts: Increases ultimate damage by 50% (cannot be erased) After 30 counts: Increases damage dealt by 50% (cannot be erased)*Open with Novice |
Fighting spirit that never gives up | When changing cover, cut 50% of your damage to the end of your opponent's attack Increases damage dealt by 1% per battle member who cannot fight*Open with Novice |
A fierce battle that cannot be defeated | Activates the following effects when changing cover ・ Prohibit the use of main abilities for all enemies (5 counts) ・Seal the enemy's special/special arts Sealed arts cannot be used for a certain count (5 counts)*Open with Adept |
Patience to victory | At the time of cover change, activate the following effects on the enemy ・Reduces energy by 30 ・ Reduce one dragon ball (1 activations)*Powerful and open |
- | Main Ability/Ultimate Arts |
Give your energy to Ora ...! | Draw the ultimate arts card "Genkitama Absorption" next. Recover 40% of your own physical strength & recover 40 energy. After 25 counts have passed. |
Energy absorption | Causes extraordinary impact damage to enemies.When activated, increase your ultimate damage by 50% (3 counts) * Shooting armor when rushing |
- | Special Moves / Each Arts |
Energy meteo | Causes great impact damage to enemies.When activated, increase your own deadly damage by 30% (3 counts). When hit, there is a 50% chance to eliminate the enemy's ability enhancement effect. |
Defensive posture | When activated, increase the damage dealt by 30% (15 counts). When ready, disable the enemy's tap attack, tackle, tap shot, batter / shooting arts. When the invalidation is successful, activate the following effects. Restores 100% of burnishing gauge and reduces enemy energy by 50 |
Main ability and arts information
Main ability | Bottom left button on the screen Can be used once | |||||||||
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Please share your energy with Ora...! | Draw the ultimate arts card "Genki Ball Absorption" next Recovers 35% of your physical strengthTerms of use: After 25 counts |
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Deadly range | Energy meteo | |||||||||
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Causes enormous damage of impact to the enemy. On hit, there is a 50% chance to erase the enemy's ability enhancement.Cost: 15 |
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Ultimate range | Energy absorption | |||||||||
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Causes enormous damage of impact to the enemy. Increases your ultimate damage by 50% when activated (3 counts) * Shooting armor when chargingcost: |
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- | Defense posture | |||||||||
Increases damage dealt by 15% when activated (15 counts) Disable enemy tap attacks, tackles, tap shots, hits, and shooting arts when ready 100% recovery of own burnishing gauge when invalidation is successfulCost: 20 |
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- | Impact of shooting/shooting arts | |||||||||
NoneCost: 20 | ||||||||||
NoneCost: 30 |
Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at
Various ability information
Unique ability
Unique ability | Effective under conditions |
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The blow of death and death | Increases your shooting damage to "Tag: Android" by 50% Activates the following effects according to the battle progress count. ・After 15 counts: 20% less damage ・After 30 counts: Increases ultimate damage by 50% ・After 45 counts: Increases damage dealt by 50% |
Fighting spirit that never gives up | When changing cover, cut 50% of damage done to the opponent until the end of the attack After the effect is activated, the standby count of oneself is increased by 2 Increases damage dealt by 1% per battle member who cannot fight |
Z-ability
Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.
GRNSon Goku |
Saiyan, Son Clan, Son Goku, Movie Dragon Ball Z Extreme Battle !! Three Great Super Saiyan, Theatrical Version |
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ZI (100~) Yellow★0~2 |
During the battle, "Episode: Movie version" or "Attribute:GRN"Basic BLAST DEF increased by 24% |
ZII (700~) Yellow★3~5 |
During the battle, "Episode: Movie version" or "Attribute:GRN"Basic BLAST DEF increased by 26% |
ZⅢ (2400~) Black★6~Red★6+ |
During the battle, "Episode: Movie version" or "Attribute:GRN"Basic BLAST DEF increased by 33% |
Ⅳ (9999) Red 7+ |
During the battle, "Episode: Movie version" or "Attribute:GRN"Basic BLAST DEF increased by 35% |
Strengthening with ZENKAI abilities
You can enhance "Son Goku: Energy Ball Absorption" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.
Arts & Abilities for Tournament of Power
Energy Meteor (Desperate) | ・ Causes great damage to enemies |
Genkitama absorption (ultimate) | ・ Causes extraordinary damage to enemies |
At the time of attack hit / Target is "Tag: Android" / Self |
・ Increases damage dealt by 30% (instant) |
Depending on the battle progress turn / self |
・ Turn 1: Increases damage dealt by 20% ・ Turn 2: Increases ultimate damage by 30% ・ Turn 3: Increases damage dealt by 20% |
At the start of the battle / self |
・25% cut damage (cannot be erased) ・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 1 times" |
Immediately before being attacked by hitting arts / self |
・ Activate a special action to invalidate the attack (once activated) |
At the end of the turn / own health is 50% or less / own |
・Recovers 3% of physical strength ・Increases damage dealt by 25% (cannot be erased) |
Bawa
I see a weak spot
Shine
It’s a lie, I’m sorry, it’s very helpful. Thank you.
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