Date published: 2022 May 12

ULTRA Super Saiyan God SS Gogeta
Lv5000 full boost limit break ★7+ evaluation and data

Super Saiyan God SS Gogeta

When you receive an enemy attack and your unique gauge reaches its maximum, a counter will be activated against the enemy's shooting arts and special shooting special arts except for some! (Activates 3 times) Activates even during enemy combos!Possess powerful self-enhancement!

PvP checkpoint

If your opponent is using Super Saiyan God SS Gogeta in PvP, please keep the following points in mind.

  • When the Unique Gauge is at maximum, it is possible to follow up with shooting arts, shooting deadly special arts, counter (3 times) deadly and ultimate arts.Special draw when counter is activated (1 time)
  • Unique Gauge is maxed, attribute compatibility disadvantage and special cover change invalidation, reduce one dragon ball
  • Disabling sticking to ultimate arts
  • Special arts special draw (2 times)
  • Disable attribute compatibility disadvantages by using special arts after 30 counts (5 counts) After 60 counts, attribute compatibility disadvantages are invalidated & 70% recovery of vanishing
  • Discard all enemy arts with main ability
  • If you use Rising Rush, you will fully recover vanishing and disable the enemy's stubbornness.
  • A special cover change (2 times) for both striking and shooting is possible.
  • If the enemy uses deadly, awakening, or ultimate arts, 5 counts of damage attribute compatibility disadvantage will be invalidated (2 times)
User rating ★ ★ ★ ★ ★
STRIKE ATK 38st ★ ★ ★ ★ ★
BLAST ATK #430 ★★☆☆☆
CRITICAL 73th ★ ★ ★ ★ ★
Physical strength 149th ★ ★ ★ ★
191th defense ★ ★ ★ ★
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
rise type A character that is advantageous in the middle stage and later, whose abilities increase according to the battle progress count
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
ULTRA/leader special ability If you set it as a leader, a special effect of sumi-e / ink painting style (highest rare)
counter Counterattack if you use the specified arts at the right time.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Super Saiyan God SS Gogeta Recommended Fragment

Team formation sample

Super Saiyan God SS Gogeta Sample Organization

Character basic information

character Super Saiyan God SS Gogeta
Rarity ULTRA
number DBL54-05U
attribute PUR
Battle style Blow type
episode Movie version
Character tag Saiyan-Coalition warrior-Fusion-God's mind-Super Saiyan God SS-Movie Dragon Ball Super: Broly
Possessing Arts Blow / Blow

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
Unsurpassed Strong Draw the ultimate arts card "God Punisher" next
Restores 30% HP and 40 HP
Adds an ability-enhancing effect that reduces the effect of "damage cut" triggered by the enemy by 20% (15 counts)
Releases one's own ability deterioration/status abnormality
Reduces enemy energy by 50
Destroy all enemy handsTerms of use: After 25 counts
Deadly range cosmic impact
Causes extraordinary shock damage to the enemy.
When activated, the following effects will be applied to yourself.
・Recovers 20 energy
・Increased deadly damage by 30% (3 counts)
* Shooting armor when chargingCost: 50
Ultimate range god punisher
Inflicts extraordinary damage with impact on the enemy.
When activated, activates the following effects
・Increase your ultimate damage by 40% (3 count)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
・ Eliminate enemy ability enhancement and status enhancement
* Shooting armor when chargingCost: 20
- Invincible energy that boils up
Draw a Special Arts card next (2 activations)
Restores 50 morale
Increases own damage by 20% (15 counts)
Gives yourself a state-enhancing effect that negates the special action that the enemy activates when the cover changes (10 counts)

In addition, depending on the battle progress count, activate the following effects on yourself
After 30 counts: Disable attribute compatibility disadvantage (5 counts)
After 60 counts: Disable attribute compatibility disadvantage (5 counts) & recover 70% vanishing gaugeCost: 20
- Impact of shooting/shooting arts
When hit, reduces own special arts cost by 3 (15 counts) * Shooting armor when chargingCost: 20
When hit, reduce your special arts cost by 3 (15 counts)Cost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

ULTRA ability

Resonance of power (coalescence warrior) At the beginning of the battle, if you are the leader, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Up 30% of KI RESTORE (cannot be erased)

At the beginning of the battle, if you are not the leader, the following effects will be activated for each "Tag: Combined Warrior" of the battle / support member.
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
* Up to 3 support members are reflected.

Unique gauges and effects

Unique gaugeWhen your own unique gauge is at its maximum value and you are in the following state, your unique gauge will be consumed and a counter will be activated against the enemy's shooting arts or special shooting special arts except for some (activated 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.
[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

When the counter is activated, it activates the following effects on itself
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation)
・Recovers 50 energy
Unique gaugeWhen the Unique Gauge reaches its maximum value, the following effects will be activated.
・Recover 20% of your physical strength
・ Recovers 10% of your physical strength (1 activations)
・ Disables own attribute compatibility disadvantage (5 counts)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
・Reduce the waiting count of allies by 3
・Reduce 1 enemy dragon balls
・ Discard all hitting arts cards in the enemy's hand.
gauge increaseIncreased by 40% at the start of battle
Increases each time you are attacked by enemy arts while you are in play.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedAt the start of battle, increase draw speed by 1 level (cannot be erased)
After 60 counts, increase the draw speed by one level (cannot be erased)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "YEL” can be increased and the damage received can be reduced.

Disadvantage nullificationAfter 30 counts, nullify attribute compatibility disadvantage when using special arts (5 counts)
After 60 counts, when using special arts, nullify attribute compatibility disadvantage (5 counts) & recover 70% of vanishing gauge
Unique gauge reaches maximum value, invalidates own attribute compatibility disadvantage (5 counts)

Unique ability

Unique ability Effective under conditions
proof of limitless power At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 120% (cannot be erased)
・60% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・All arts cost reduced by 5 (cannot be erased)
-Gives an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (cannot be erased)
・Increase Unique Gauge by 40%

After 30 counts from the start of battle, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
Increases deadly damage by 20% (cannot be erased)
・Increases ultimate damage by 20% (cannot be erased)
・Up 50% of KI RESTORE (cannot be erased)

After 60 counts from the start of battle, activate the following effects on yourself
・Increases damage dealt by 30% (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Up 50% of KI RESTORE (cannot be erased)

When you activate Rising Rush, activate the following effects on yourself:
・ 100% recovery of vanishing gauge
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

Recovers 50 of your own energy when you hit your own hit/shooting arts (1 activation)
When replaced, this trigger count is reset
A Warrior Overcoming Adversity At the time of cover change, if the enemy's attack is hitting / shooting arts, the enemy is blown away to a long distance (2 activations) (can be activated during assist action)
* Even if the cover is changed to an attack other than hitting / shooting arts, the number of activations will be consumed.
* If disabled, the number of activations will not be consumed.
[Arts that can be pursued]
・ Deadly Arts

When you are in play, your unique gauge increases each time you are attacked by enemy arts.
When your own unique gauge is at its maximum value and you are in the following state, your unique gauge will be consumed and a counter will be activated against the enemy's shooting arts or special shooting special arts except for some (activated 3 times)
・Inactive state or swipe movement
・While stepping left and right
・Under attack
* Excluding status ailments or special injuries caused by specific arts.
*Excluding cover change
* If the counter is activated 3 times, your unique gauge will disappear.
[Arts that can be pursued]
・ Deadly Arts
・Ultimate Arts

When the counter is activated, it activates the following effects on itself
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (1 activation)
・Recovers 50 energy

When the Unique Gauge reaches its maximum value, the following effects will be activated.
・Recover 20% of your physical strength
・ Recovers 10% of your physical strength (1 activations)
・ Disables own attribute compatibility disadvantage (5 counts)
-Give yourself a state enhancement effect that invalidates the dedicated action that the enemy activates at the time of cover change (10 counts)
・Reduce the waiting count of allies by 3
・Reduce 1 enemy dragon balls
・ Discard all hitting arts cards in the enemy's hand.

When you are on the battlefield, the following effects will be activated each time the enemy uses a Special, Awakening, or Ultimate Arts.
-Nullify the attribute compatibility disadvantage of the damage received by yourself (5 counts) (3 activations)
・Gives enemy's ability reduction effect of "KI RESTORE 100% down" (5 counts)

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

PURSummary of Z abilities that can strengthen Super Saiyan God SS Gogeta
PURSuper Saiyan God SS Gogeta Saiyan/Combined Warrior/Fusion/Kami no Ki/Super Saiyan God SS/Movie Dragon Ball Super Broly/Theatrical Edition
ZI (100~)
Yellow★0~2
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 28% during battle
ZII (700~)
Yellow★3~5
Increases the basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 30% during battle.
ZⅢ (2400~)
Black★6~Red★6+
Increases Special Damage of "Tag: Combined Warrior" by 3% during battle & Increases basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 38%
Ⅳ (9999)
Red 7+
Increases Special Damage of "Tag: Combined Warrior" by 5% during battle & Increases basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" or "Tag: Saiyan" by 42%

Strengthening with ZENKAI abilities

You can strengthen "Super Saiyan God SS Gogeta" with the ZENKAI abilities of the following characters. Please consider not only ZENKAI abilities but also Z abilities and party compatibility.

(Ⅳ) During battle, “Attribute:PURAnd the following statuses of "Tag: God's Qi" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: God's Qi" by 23%
(Ⅳ) During battle, “Attribute:PURAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic STRIKE DEF of "Tag: Combined Warrior" by 28%
(Ⅳ) During battle, “Attribute:PURAnd the following statuses of "Tag: God's Qi" have been improved
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of "Tag: Future" or "Tag: Divine Spirit" by 28% & increase the basic BLAST ATK of "Tag: Mighty Enemy" by 15%
(Ⅳ) During battle, “Attribute:PURAlso, the following statuses of "Episode: Theatrical Edition" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST ATK of "Episode: Movie Edition" by 26%
(Ⅳ) During battle, “Attribute:PURAnd "Tag: Saiyan" status up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Increase the basic STRIKE DEF by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic STRIKE ATK and basic BLAST DEF of "Tag: Saiyan" by 22%
(Ⅳ) During battle, “Attribute:PURAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK of "Tag: Saiyan" or "Tag: Frieza Army" by 24%

Arts & Abilities for Tournament of Power

Tournament of Power Ability Comparison and Examination
Cosmic Impact (Deadly) ・ Causes extraordinary damage to enemies
God Punisher (Ultimate) ・ Inflicts extraordinary damage on enemies
At the start of the battle / self ・Increases damage dealt by 90% (cannot be erased)
・20% damage reduction (cannot be erased)
・Up 20% of KI RESTORE (cannot be erased)
・ Gives the effect of strengthening the state of "invalidating the occurrence of ability deterioration 2 times"
At the start of the first turn / multiple ・ Increases own damage by 10% (cannot be erased)
・ Gives all enemies a "5% increase in damage" ability reduction effect (1 turn)
At the start of the first turn / multiple ・ Increases own damage by 10% (cannot be erased)
・ Gives all enemies a "10% increase in damage" ability reduction effect (1 turn)
Immediately before being attacked by batter / shooting arts / If the remaining health is 30% or less / Allies within range
・ Change the cover and invalidate the attack (1 activation)
Immediately before being attacked by shooting arts / self ・Counter activates and nullifies attacks (1 activation)
At the beginning of the second turn / Activate special action / Self ・Recover 2% physical strength
・ Increased Special Move gauge by 15%
・ Strengthen deadly arts
At the start of the battle / Allied "Tag: Combined Warrior"
ULTRA
・ Increased Special Move gauge by 5%
At the start of the battle / per ally's "Tag: Combined Warrior" / yourself
ULTRA
・Increases damage dealt by 5% (cannot be erased)
・Increase KI RESTORE by 5% (cannot be erased)
Immediately before being attacked / If you are unfavorable to attribute compatibility / yourself
ULTRA
・ Cuts damage taken by 20% (instant)
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16 comments

  1. It's super strong, but I feel like Beast is more dangerous.
    However, it is strong that it can pierce through the trendy Beast with Rising, and it is a shooting system that includes special deadly attacks such as "Try running away" and "Kamehameha" if you have a lot of Unige even if you are being hit. forced counter is bad

    If you sit down or sit down with this guy, you won't be able to digest the shooting and your hand will be covered in shooting, making it very easy to move as a shooting armor holder.The firepower is perfect and I think it's a strength that comes next to Beast.

    *Beast is a character of the highest quality, so it's a mistake to compare it with this guy.Rather, he is an abnormal character that needs to be revised downward

    Rating: 5

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  • I feel like I'll be using it until UL Gohan comes out...
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