Date published: 2024 May 03

SPARKING Super Baby 2 GT
Lv5000 full boost limit break ★7+ evaluation and data

Super Baby 2 GT

Unique gauge increases greatly every time you are attacked by enemy arts! When the unique gauge reaches its maximum value, effects such as reducing the enemy's vanishing gauge to 0% (activate twice) will be activated! When the unique gauge is at maximum, the special and ultimate arts will be strengthened!

Legendary finish

PvP checkpoint

If your opponent is using Super Baby 2 in PvP, please keep the following points in mind.

  • Hand blind with special arts! Unique gauge is maximized to nullify attribute compatibility disadvantages and hold on!
  • Vanishing fully recovers when using ultimate arts! Substitution is prohibited when the unique gauge is at maximum! shooting armor.
  • Nullification of attribute compatibility disadvantage when special arts are activated! You can follow up with a striking counter, and if successful, draw up to 3 cards.
  • Shooting armor for hitting arts.
  • 30% special attack on Saiyans! Also applies to allies.
  • Disables special cover once when using batting/shooting arts, resets alternately.
  • When the unique gauge is at maximum, you can get a special draw, banish the enemy to 0, and seal the main ability.
User rating Please rate
STRIKE ATK 215st ★ ★ ★ ★
BLAST ATK #401 ★★☆☆☆
CRITICAL 116th ★ ★ ★ ★ ★
Physical strength 206th ★ ★ ★ ★
4th defense ★ ★ ★ ★ ★
Boost character Winter Snow Duel (2024-2-21)
Evasion Obstruction Reduces the enemy's burnishing gauge to 0% and prevents evasion during the burnishing step.
Strengthened by continuous combo Ability enhancement using hitting/shooting arts cards
Enemy card discard Forcibly discard the arts cards in the enemy's hand to interfere with their actions.
Own a unique game Various effects appear when the gauge reaches 100%
Prohibit use of main ability Seals the main abilities of all enemies for a certain number of times, hindering transformations and ultimate arts draws.
Buff erase Effects that erase ability enhancements such as increased damage dealt to enemies, effects that are different from status changes, and effects that cannot be erased cannot be erased.
counter Counterattack if you use the specified arts at the right time.
Destroy dragon ball Reduces the opponent's Dragon Balls and interferes with Rising Rush.
Get Dragon Ball Increase the number of Dragon Balls and shorten the time until Rising Rush
Wait count shortened Shorten the waiting count given at the time of replacement and shorten the time until the next replacement
Draw speed up It has the advantage of increasing the speed at which arts are added to the hand, making it easier to connect combos.
Vanishing recovery Percentage or full recovery of vanishing gauge used for evasion
Disable attribute compatibility disadvantages Nullifies the disadvantage if the enemy has an incompatible attribute
No replacement Restricts the enemy's character change to a certain count
Shooting armor Hitting arts that repels the enemy's shooting arts or rushes special, deadly, ultimate arts
Disable special cover change Disable special cover changes that cut combos
Special cover change Blow away enemies and cut combos when changing cover, or absorb/invalidate
Treading invalidation When physical strength becomes 0, nullifies the effect of holding on to recover physical strength, not applicable to "resurrection"
Special forces Damage up to "Array".Increases damage to specific tags and characters
LL / LF A special effect when the battle ends with an ultimate or special move
super baby 2 recommended fragments

Available Gasha & Emission Period

  • '24 / 3/27

Team formation sample

Super baby 2 sample formation

Character basic information

character Super Baby 2 GT
Rarity SPARKING
number DBL69-01S
attribute YEL
Battle style Blow type
episode GT Super Baby Edition
Character tag 融合-Transformation warrior-Saiyan-GT-regeneration-Mighty enemy
Possessing Arts Blow [Recovery amount down] / Shooting [Recovery amount down]

*At the start of the battle, the arts cards possessed by the sortie members will be added to the deck.

Main ability and arts information

Main ability Bottom left button on the screen Can be used once
I'll free you from your pain now Discard one card at random from your hand and draw the ultimate arts card "Revenge Death Ball" next.
Restores 25% HP and 50 HP
Reduce all your arts costs by 5 (30 counts)
Reduce 1 enemy Dragon Balls
Eliminates ability enhancement effects of enemiesTerms of use: After 25 counts
Deadly range revenge final flash
Causes extraordinary shock damage to the enemy.
50% increase in own death damage when activated (3 counts)
When hit, blind the enemy's hand (5 counts)
The arts cards in your hand are shuffled in position, and the arts cards are turned face down for the duration of the effect.

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects on yourself.
・Increased deadly damage by 20% (3 counts)
・Disable attribute compatibility disadvantage (10 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)Cost: 50
Ultimate range Revenge death ball
Causes explosive damage to enemies.
When activated, activates the following effects on itself.
・ 100% recovery of vanishing gauge
・Increased ultimate damage by 50% (3 counts)
Adds an ability enhancement effect that reduces the effect of "damage cut" activated by the enemy by 20% (3 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)

[When used when the Unique Gauge is at maximum]
When activated, consumes all of your unique gauge and activates the following effects:
・Increase your ultimate damage by 70% (3 counts) (cannot be erased)
・Add prohibition to all enemies (3 counts)
* Shooting armor when chargingCost: 20
- revenge counter
When activated, activates the following effects
・Recover 15% of your physical strength and 50 energy
・Increase own damage by 20% (15 counts)
・ Disables own attribute compatibility disadvantage (10 counts)
・Reduces enemy's energy by 60

When ready, a counter is activated against the opponent's batting tap actions and batting arts.
When the counter is activated, it activates the following effects on itself
・ If you have 3 or less cards in your hand, draw up to 3 cards at random.
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts)
[Arts that can be pursued]
・Striking Arts
・Shooting Arts
・ Deadly Arts
・Ultimate ArtsCost: 10
- Impact of shooting/shooting arts
Shooting Armor Character StrikeCost: 20
NoneCost: 30

Special batting arts & shooting arts card summaryYou can compare and search special impact shooting arts at

Various ability information

Unique gauges and effects

Unique gauge[When using special arts]
When activated, consumes all of your unique gauge and activates the following effects on yourself.
・Increased deadly damage by 20% (3 counts)
・Disable attribute compatibility disadvantage (10 counts)
・When you attack yourself, nullify the enemy's "recover your health when your health reaches 0" effect (3 counts)
Unique gauge[When using ultimate arts]
When activated, consumes all of your unique gauge and activates the following effects:
・Increase your ultimate damage by 70% (3 counts) (cannot be erased)
・Add prohibition to all enemies (3 counts)
* Shooting armor when charging
Unique gaugeWhen the Unique Gauge reaches its maximum value, the following effects will be activated.
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (2 activation)
・Recover 25% of your physical strength and 50 energy
・Release own ability deterioration/status ailment
・Increase own dragon ball by 1 (1 activation)
・Randomly discard 2 enemy hand
・Reduces enemy's energy by 50
・ Set the enemy's burnishing gauge to 0% (2 activations)
・ Prohibit the use of main abilities for all enemies (10 counts)
gauge increaseWhile you are in play, your unique gauge increases greatly each time you are attacked by an enemy's arts.

How to speed up arts card draw

In order to continue the combo for a long time, it is important to increase the draw speed.

draw speedIncrease arts card draw speed by 1 level at the start of battle (cannot be erased)
When entering the field, activate the following effects on yourself depending on the number of battle members who are unable to fight. 1 person: Increases draw speed by 1 level (10 counts)
When entering the field, activate the following effects on yourself depending on the number of battle members who are unable to fight. 2 person: Increases draw speed by 1 level (15 counts)

Nullification of attribute compatibility disadvantage

By meeting the conditions, disadvantageous attribute "RED” can be increased and the damage received can be reduced.

Disadvantage nullificationUse special arts when the unique gauge is at maximum
Disables own attribute compatibility disadvantage when special arts are activated (10 counts)

Unique ability

Unique ability Effective under conditions
All-universe Tsufuru humanization plan Increases damage dealt to allies by 30% against "Tag: Saiyan" (cannot be erased)

At the beginning of the battle, activate the following effects on yourself
・Increases damage dealt by 100% (cannot be erased)
・70% damage reduction (cannot be erased)
・Arts card draw speed increased by one level (cannot be erased)
・Up 70% of KI RESTORE (cannot be erased)
・Reduce deadly arts cost by 10 (cannot be erased)

When in play, activate the following effects.
・Draw one card randomly
・Recover 15% of your physical strength and 20 energy
・ Increases own damage dealt by 80% (cannot be erased) (1 activations)
・Randomly discard 1 enemy hand
・Reduces enemy's energy by 20

In addition, depending on the number of battle members who can not fight, activate the following effects on yourself.
1 person: Nullifies the attribute compatibility disadvantage of received damage (10 counts) & increases arts card draw speed by 1 level (10 counts)
2 people: Nullify attribute compatibility disadvantage (10 counts) & increase arts card draw speed by 1 level (15 counts)

Each time you use a batting/shooting arts card, activate the following effects on yourself.
・Increase damage dealt by 20% (5 counts)
・Increase CRITICAL occurrence rate by 30% (5 counts) (upper limit is 60%)
-Gives a state strengthening effect that invalidates the dedicated action that the enemy activates at the time of cover change (5 counts) (1 activations)
When replaced, this trigger count is reset
The power of science born from hatred Blows enemies to a long distance when cover changes are made against a hitting arts attack (can be activated during assist action)

[Arts that can be pursued]
・ Deadly Arts

Activates the following effects when changing cover
・Recovers 30 of your own energy
・Gives the enemy a ``10% reduction in hitting/shooting arts power'' ability reduction effect (10 counts)
・Gives the enemy a "Special/Ultimate/Awakening Arts Power 20% Down" ability reduction effect (10 counts)

While you are in play, your unique gauge increases greatly each time you are attacked by an enemy's arts.
When the Unique Gauge reaches its maximum value, the following effects will be activated.
・ Randomly discard 1 card from your hand and draw the Special Arts Card next (2 activation)
・Recover 25% of your physical strength and 50 energy
・Release own ability deterioration/status ailment
・Increase own dragon ball by 1 (1 activation)
・Randomly discard 2 enemy hand
・Reduces enemy's energy by 50
・ Set the enemy's burnishing gauge to 0% (2 activations)
・ Prohibit the use of main abilities for all enemies (10 counts)

Activates the following effects when the enemy changes while you are on the battlefield:
・Recovers 30 of your own energy
・ If you have 3 or less cards in your hand, draw up to 2 cards at random.
・Increase damage dealt by own hitting and shooting arts by 50% (5 counts)
・ Gives the enemy the ability reduction effect of "Arts card draw speed 1 step down" (5 counts)
・Gives a 10% increase in damage taken to enemies' ability reduction effect (10 counts)

While you are in play, when the enemy activates Ultimate Awakening Arts or Rising Rush, reduce the standby count of your allies by 5 counts.

Z-ability

Being in a "battle member" will have an effect on a "sort member". The limit is exceeded ★The effect increases with 3, 6, 7+.

YELSummary of Z abilities that can strengthen Super Baby 2GT
YELSuper baby 2
Fusion / Transformation Warrior / Saiyan / GT / Regeneration / Mighty Enemy / GT Super Baby Edition
ZI (100~)
Yellow★0~2
At the time of battle, the basic STRIKE DEF and basic BLAST DEF of "Tag: GT" are increased by 22%.
ZII (700~)
Yellow★3~5
During battle, increase basic STRIKE DEF and basic BLAST DEF of "Tag: GT" or "Tag: Mighty Enemy" by 26%
ZⅢ (2400~)
Black★6~Red★6+
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: GT" or "Tag: Mighty Enemy" or "Tag: Regeneration" by 30% & increase the basic STRIKE ATK of "Tag: Regeneration" by 15%
Ⅳ (9999)
Red 7+
During battle, increase the basic STRIKE DEF and basic BLAST DEF of "Tag: GT" or "Tag: Mighty Enemy" or "Tag: Regeneration" by 38% & increase the basic STRIKE ATK of "Tag: Regeneration" by 18%

LEGEND Z ability

Added 2023/11/15. Activated by selecting a LEGENDS LIMITED character as a battle member.Strengthen by breaking the limit.

ZI (100~)
Yellow★0~2
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+3%
Basic BLAST ATK+3%
Basic STRIKE DEF+3%
Basic BLAST DEF+3%
ZII (700~)
Yellow★3~5
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+5%
Basic BLAST ATK+5%
Basic STRIKE DEF+5%
Basic BLAST DEF+5%
ZⅢ (2400~)
Black★6~Red★6+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+7%
Basic BLAST ATK+7%
Basic STRIKE DEF+7%
Basic BLAST DEF+7%
Ⅳ (9999)
Red 7+
When you are a battle member, increase the following stats of your allies.
Basic STRIKE ATK+10%
Basic BLAST ATK+10%
Basic STRIKE DEF+10%
Basic BLAST DEF+10%

Strengthening with ZENKAI abilities

You can strengthen "Super Baby 2: GT" with the ZENKAI abilities of the following characters. Please consider not only the ZENKAI ability but also the compatibility of the Z ability and the party.

(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" by 30% & increase the maximum basic physical strength of "Tag: Bardock Team" by 12%
(Ⅳ) During battle, “Attribute:YELAnd "Tag: Mighty Enemy" have the following stats up
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic BLAST ATK and basic BLAST DEF of "Tag: Mighty Enemy" or "Tag: Frieza Army" or "Episode: Z Frieza Edition" by 30%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK and basic STRIKE DEF of "Tag: GT" or "Tag: Son Family" by 32% & increase the basic STRIKE ATK of "Tag: GT" and "Tag: Saiyan" by 15% up
(Ⅳ) During battle, “Attribute:YELAnd the following status of "Tag: GT" has been improved.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase basic BLAST ATK and basic BLAST DEF of "Tag: Saiyan" by 22%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Saiyan" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 35%
・Basic STRIKE DEF increased by 30%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic BLAST ATK and CRITICAL damage of "Tag: Super Saiyan" by 24%
(Ⅳ) During battle, “Attribute:YELAnd "Tag: Mighty Enemy" have the following stats up
・Basic STRIKE ATK increased by 25%
・Basic BLAST ATK increased by 25%
・Basic STRIKE DEF increased by 20%
・Basic BLAST DEF increased by 20%
(Ⅲ) During battle, “Attribute:YEL”Basic STRIKE DEF/Basic BLAST DEF increased by 30%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 30%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 35%
(Ⅲ) During battle, increase basic BLAST ATK and basic BLAST DEF of "Tag: Regeneration" or "Episode: Z Saiyan Edition" by 30%
(Ⅳ) During battle, “Attribute:YELAnd the following statuses of "Tag: Playback" have been updated.
・Basic STRIKE ATK increased by 35%
・Basic BLAST ATK increased by 30%
・Basic STRIKE DEF increased by 35%
・Basic BLAST DEF increased by 30%
(Ⅲ) During battle, increase the basic STRIKE ATK of "Tag: Regeneration" by 27%
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